promotional bannermobile promotional banner

LevelMobs

Simple mobs for increased difficulty and high-value rewards.

File Details

LevelMobs-0.1.2

  • R
  • Oct 29, 2025
  • 24.35 KB
  • 64
  • 1.21.10+10

File Name

LevelMobs-0.1.2.jar

Supported Versions

  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

Main Features
Difficulty System (3 Levels):

⚫ CARBON (Easy): Slight stat boost. Basic rewards (coal, iron).

⚙️ IRON (Normal): Moderate stat boost. Intermediate rewards (gold, diamonds, golden apples).

💎 DIAMOND (Hard): Extreme stat boost (including high speed). High-level rewards (emeralds and very rare netherite shards at level 30).

Natural Spawning: Mobs have a configurable chance (20% by default) to spawn naturally at a random level.

Visual Indicator: Displays a customized health and level bar above each affected mob (example: Lv. 10 ZOMBIE | 50.0/50.0 ❤).

Horde System: There is a small chance (0.5% by default) that a natural horde will spawn, alerting nearby players.

Dynamic Equipment: Mobs receive better armor and weapons (with enchantments) based on their level.

Persistent Configuration: Saves the selected difficulty and natural spawn status to the config.yml file.

Commands and Permissions
The administrator permission for all commands is levelmobs.admin.

/levelmobs difficulty <CARBON | IRON | DIAMOND> Changes the server's overall difficulty (stats and loot).

/levelmobs_toggle Toggles natural spawning of leveled mobs.

/levelmobs <mob_type> [level] Spawns a specific mob with a given level (1-30).

/levelmobs horde [level] Spawns a horde of monsters with the specified level near the player.