File Details
LevelMobs-0.1.2
- R
- Oct 29, 2025
- 24.35 KB
- 64
- 1.21.10+10
File Name
LevelMobs-0.1.2.jar
Supported Versions
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
Main Features
Difficulty System (3 Levels):
⚫ CARBON (Easy): Slight stat boost. Basic rewards (coal, iron).
⚙️ IRON (Normal): Moderate stat boost. Intermediate rewards (gold, diamonds, golden apples).
💎 DIAMOND (Hard): Extreme stat boost (including high speed). High-level rewards (emeralds and very rare netherite shards at level 30).
Natural Spawning: Mobs have a configurable chance (20% by default) to spawn naturally at a random level.
Visual Indicator: Displays a customized health and level bar above each affected mob (example: Lv. 10 ZOMBIE | 50.0/50.0 ❤).
Horde System: There is a small chance (0.5% by default) that a natural horde will spawn, alerting nearby players.
Dynamic Equipment: Mobs receive better armor and weapons (with enchantments) based on their level.
Persistent Configuration: Saves the selected difficulty and natural spawn status to the config.yml file.
Commands and Permissions
The administrator permission for all commands is levelmobs.admin.
/levelmobs difficulty <CARBON | IRON | DIAMOND> Changes the server's overall difficulty (stats and loot).
/levelmobs_toggle Toggles natural spawning of leveled mobs.
/levelmobs <mob_type> [level] Spawns a specific mob with a given level (1-30).
/levelmobs horde [level] Spawns a horde of monsters with the specified level near the player.

