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LastStand

CoD-Inspired last stand; revive your friends before they die!

File Details

v2.1.1

  • B
  • Aug 27, 2013
  • 10.65 KB
  • 500
  • CB 1.6.2-R0.1

File Name

LastStand.jar

Supported Versions

  • CB 1.6.2-R0.1

Aug 26/2013 - v2.1.1

  • Added functionality for laststand.revive_other permission.

Aug 26/2013 - v2.1.0 (Removed)

  • Basic permissions added.
  • EDIT: laststand.revive_other doesn't do anything... oversight on my part.

Aug 23/2013 - v2.0

  • Support for CB 1.6.2-R0.1
  • The '-kill' command now causes instant, actual death regardless of if you are already dying or not (by popular demand).
  • More messages are configurable.
  • Fall damage can now be turned on or off for dying mode; if on, fall damage is deducted from food bar i.e. time you have left to live.
  • Dying visual effects are now configurable (ender pearl, smoke, etc).
  • New dying visual effect 'damage' (turns you red like you are being hit).
  • PvP option can be turned on in config; allows a player to damage and kill another player when they are dying using MELEE only. Damage is deducted from food bar i.e. the time they have left to live (I would say this is still in alpha, but give it a try).
  • Fix: Players should no longer get "stuck" in dying mode after they respawn.
  • NEW ISSUE: Stopping dying players from picking up items is broken. While I look into this, all item consumption while dying will now be cancelled to prevent recovering food points or health.

Jun 11/2013 v1.1.0

  • Added config file. See plugin description for a list of configurable features.
  • Fix: Players who are dying can no longer revive other players who are dying.

Jun 7/2013 v1.0

  • Initial upload.
  • Stopping dying players from picking up items is broken as of 2.0. While I look into this, all item consumption while dying will now be cancelled to prevent recovering food points or health.
  • Known incompatibility with AntiCheat when movement speed while dying is configured below a certain speed (see the ticket on this).
  • Anything that replenishes your foodbar without eating (such as the "food" spell in MagicSpells) makes it possible to remain in "last stand mode" indefinitely.
  • Anything that cancels damage (such as the "leap" spell in MagicSpells) may interfere with the damage-cancelling that occurs right before "last stand mode" is activated, resulting in death.
  • Monsters in the current chunk are supposed to untarget a player upon entering "last stand mode" but this appears to be glitchy.
  • Typically if death occurs for any reason other than the food bar expiring (or disconnecting) in "last stand mode", you will still be in "last stand mode" upon respawning. You should be revivable, but a disconnect should always reset you. (FIXED)