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LandMines

Place deadly LandMines throughout your worlds!
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LandMines

File nameLandminesv2.5.jar
Uploaded
Nov 30, 2011
Downloads
1.0K
Size
102.2 KB
File ID
556037
Type
R
Release
Supported game versions
  • CB 1337

What's new

Version 2.5

  • All major economy plugins now supported!
  • All major permissions now supported!
  • Added new feature for trap mines, the iron bars (or whatever you set for the trap material) now disappears after 20 seconds ... If requested I may make it configurable
  • Config file has been re-designed to be a lot more user friendly.
  • Added a few more options to the config. Lightning now has a special option, check it out

Version 2.0

  • Added 5 more types of mines
    • Bounce mine (Still working on the actual bounce part)
    • Bury mines: Bury's player in sand by default, configurable.
    • Fire mines: Sets player on fire, fire ticks configurable.
    • Lightning mines: Strikes lightning on the spot of the mine, no special config for this.
    • Trap mines: Traps the player in iron bar cage, configurable.
  • Permissions support
  • Config is more configurable
  • Working on adding in iConomy, if you set iConomy to true, you will get errors
  • Commands:
    • /plant - regular mine
    • /plant bounce - plants a bounce mine
    • /plant bury - plants a bury mine
    • /plant fire - plants a fire mine
    • /plant lightning - plants a lightning mine
    • /plant trap - plants a trap mine
  • Permissions:
    • Landmines.* - All permissions and commands
    • Landmines.RegMine - Set true, Regular mine command
    • Landmines.BounceMine - Set false, Bounce mine command
    • Landmines.BuryMine - Set false, Bury mine command
    • Landmines.FireMine - Set false, Fire mine command
    • Landmines.LightningMine - Set false, Lightning mine command
    • Landmines.TrapMine - Set false, Trap mine command

Version 1.0

  • Plugin has been finished and is in working order. Still want to add a few things but it works for now :D
  • Tell me if you would like some things added and I'll see what I can do for you. Also let me know of any bugs you find :)

*Not a big issue BUT if you have both iConomy and materials set true, you will get a message when you try to plant that there is already a mine planted. This is because it tries to plant 2 mines. Everything still works fine though from what I've tested
*I have temporarily added a bypass for worlds. They are disabled because I am having a few issues with lists.. I am working on getting it fixed
*The default: op for the Landmines.* command isn't working for some odd reason, so just add the permission to your admin group, or don't if you don't want them to have it

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