LagBeGone

Advanced lag prevention suite with entity/TNT/chunk optimizations, real-time TPS monitoring, and configurable thresholds. Maintains performance without disruptive purges.

LagBeGone - Server Performance Optimizer
A lightweight solution for Minecraft server administrators to reduce lag without disrupting gameplay.


▌ Core Features

[Entity Management]

  • Configurable auto-removal of:
    • Dropped items (with age and per-chunk limits)
    • Arrows, experience orbs, minecarts, and boats
    • Excessive mobs (per-chunk and global limits)
    • Special preservation of named mobs

[TNT Optimization]

  • Progressive explosion system:
    • Breaks blocks gradually with configurable delay
    • Simulates vanilla explosion patterns

[World Optimization]

  • Intelligent chunk management:
    • Auto-unloading of inactive chunks

  • Redstone circuit control:
    • Fast clock detection and prevention
    • Configurable activation threshold

[Performance Monitoring]

  • Real-time TPS tracking

  • Low-TPS admin alerts


▌ Technical Implementation

  • Lightweight design

  • Configurable check intervals

  • Thread-safe operations


▌ Configuration

Fully controllable via config.yml with:

  • Per-feature enable/disable toggles

  • Customizable limits and thresholds

  • Adjustable timing for all tasks


▌ Command Reference

/lagbegone - Main command
• clean - Manual cleanup
• tps - View current TPS
• chunks - Optimize loaded chunks
• reload - Reload configuration
• debug - Toggle debug mode

Usage: /lagbegone clean


▌ Key Benefits

  1. Maintains vanilla behavior where possible

  2. Prevents lag spikes with gradual optimizations

  3. Simple configuration with sensible defaults

For support or bug reports, or partnerships contact me via messages

The LagBeGone Team

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