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KingdomsGameplay

Changes the gameplay to a complete PVP opposing two teams, with evolution in time and zones.

File Details

KingdomsGameplay-v1.2

  • R
  • Jun 14, 2013
  • 46.50 KB
  • 3.4K
  • CB 1.5.2-R0.1

File Name

kingdomsgameplay.jar

Supported Versions

  • CB 1.5.2-R0.1

v1.2

  • Prevents flags from spawning in water biomes
  • Compass are pointing towards ennemy's base after a configured day
  • Admins can now reset days count
  • The day count begins on the first player connection
  • Lava cannot flow upon the sponge (anti-game)
  • Lots of configuration options
  • Players are now notified when they cross a zone boundary
  • /canbuildflag command to check if one can build a flag where he stands

v1.1

  • King is now included.
  • The King is the first to wear a golden helmet, item given automatically to the first player of each team.
  • The King can buy items using gold nuggets (command /king-buy).
  • Compiled for java 1.6, for compatibility reasons (you can still use java 1.7, obviously).
  • Compiled with 1.2.5_R4.1 snapshot (latest at the moment, 06/10/12) + Bugfix: directory plugins/KingdomsGameplay automatically created.

v1.0

  • All base features, including (but not limited to) bases, sponges, teams, time-based limitations, etc. (in fact, all which is at the moment in the wiki).