Kingdoms v22
What's new
- Fixed a nexus chest serious bug.
- Players can now leave phantom kingdoms with /k leave (Not tested)
- Created config option to set /k claim and /k invade costs
- Fixed a bug where power cells can be placed by renaming items in anvil
- Added chemical mine
- Halved all Mine resource point costs
- Added /k admin fix, which fixes all current phantom kingdoms and wrong land counts, at the cost of a few seconds of lag, depending on your players.yml and kingdoms.yml size.
- Now turning on and off the server will fix phantom kingdoms.
- Placeholder command /k top, that doesn't work.
- Turrets sometimes randomly fire downwards
- Phantom kingdoms
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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