ItemRain v0.1
Do you find rain boring? I did too so i decided there should be something to do with luck and this rain. When it rains every second there is a chance that it will rain an item, quite rare chance for the fact if it happened all the time people would abuse this power. Also when lightning strikes there is a higher chance of dropping an item, this makes players explore and try to get to lightning strikes before others to see if an item has been dropped. These chances are completely changeable using the configuration file. (config.yml)
Permissions
Currently there are no permissions this is due to most of the things being set using the config.
Configuration
normal-chance = chance of item dropping every itemrain-tick
thunder-chance = when lightning strikes what is the chance of an item spawning
Thunder & Normal chances can be written as any of these:
So you can write as fraction, percentage or decimal!
tick-length = what is the length that 1 itemrain ticks equals (20 == 1s) every tick it will do a random for each player
drop-radius = when an item is dropped what is the radius around the player
use-item-list = whether to use the item-list below or just to use all items
items = A list of item ids or names
use-world-list = whether to use the worlds list below or just default to all worlds
worlds = a list of worlds for it to item rain in.Coming soon.
Sample Config - http:pastebin.com/1YdCcQnb