Description
Incremental Minecraft
This Plugin attempts to turn Minecraft into an Incremental Game. This is done though exponentially scaling Mob Health (Limit around 1e1e9,22337204e18) over time and by dropping Loot adapting to the current growth.
Hostile Mobs can drop
Swords Axes Tridents Bows Crossbows
in 7 Rarity Levels
Common Uncommon Rare Epic Legendary Cosmic OMEGA
...whose stats are increasing exponentially
Several aspects are configurable - /configure
Time Factor: HP multiplies by this per ingame day
Distance Factor: HP multiplies by this per 1000 blocks distance from World Spawn
Depth Factor: HP multiplies by this for every block below y=64
Factor Power: Power all factors above. Leads to extreme numbers above 1.0 or dimishing returns below 1.0
Drop Chance: Chance for Mobs to drop any item
Number Format: Formatting of Big Numbers
This allows different playstyles, for example:
Time Factor = 1, Distance Factor above 1 -> Mobs have more Health the further out you go, but you can stay at one place to keep it the same and grind for better stuff. Good for nomad playstyle.
Time Factor above 1, Distance Factor = 1 -> Mob HP always increases over time, therefore you always need to get stronger weapons and have bows, potions or fire ready to keep up.
Attribution:
BreakInfinity.cs by Razenpok
» https://github.com/Razenpok/BreakInfinity.cs
Java Port by kajfik
» https://github.com/kajfik/BigDouble





