File Details
Hunger Games Network v1.5 (hotfix)
- R
- Sep 25, 2012
- 132.87 KB
- 8.3K
- CB 1.3.2-R0.1
File Name
HungerGames.zip
Supported Versions
- CB 1.3.2-R0.1
Version 1.5 (hotfix)
- Fixed the dropping of connection to the central server
Version 1.5
- Added a setting for time before a round begins (minutes-before-start in the config)
- Fixed issues relating to invisible players
- Dead players appear as red in the player list now
- Dead players have red names in chat (replaces the ugly "[SPEC]" tag)
- OP players have gray names
- Corrected player count on the central server list
- Fixed many crash bugs related to the server list
- Fixed spectating players appearing on the Server List as legitimate players remaining
- Prevented conflict between MapLoaderSetup and HungerGames (HungerGames will remain enabled; MapLoaderSetup will go away)
- Fixed a major game-crashing Exception in Classic mode
- Fixed many spectator-related Exceptions
- Fixed erroneous messages being sent to spectators about their command usage
- The kick screen after the round ends displays who won
- The server list now shows the "Game in progress" message even in custom map mode
- The Minecraft server list now properly displays players remaining after the round has started
- Fixed localization on /list
- Endermen no longer pick up nor place blocks
- Fixed a bug related to kills with arrows
- Fixed an issue related to chat
- Fixed the display of max players for custom maps
- Shortened logout time to 15 seconds
- Made a workaround to overriding /help
- Fixed a situation in which alive players would be able to see spectators
- Rounds now end after 25 minutes (with notices in-game)
- Spectators are now reminded of /help
- Added a message to /rewards about offline/cracked servers
- Duplicate server list entries will automatically be removed
- Fixed player counts in server list entries
- /stats <playername> for simple stats
- Changed /rewards to /shop
- Packets are handled on a synchronized task (hopefully no more spontaneous NullPointerExceptions)
- Players can no longer run off their pedestal during lag and open chests (custom map mode)
- Fixed /who and /players
- (MapLoaderSetup) Added confirmation to removal of spawnpoints
- (MapLoaderSetup) Added /breakable [add|remove] all
Version 1.4
- Added a spectator mode. To become a spectator, re-join the game after you've died or join a game in progress.
- Spectators can teleport to other people with the /tp command
- Spectators cannot break or place blocks, open any containers, toggle doors/levers, press buttons, spawn items, pick up items, drop items, chat with non-spectators, or use any commands other than a teleport command. They are also given creative mode to fly.
- Ops can now create/destroy blocks in the standby world
- Added user-contributed zh_CN localization (Note: please contact us if there's something wrong or inappropriate about any of the translations)
- Player food saturation is reset to the same amount as eating a single raw fish or melon slice at the beginning of the round
- Fixed a NullPointerException related to cause of death
Version 1.3
- Fixed kills with bows not being credited to the player
- Added a server promotional token redemption system
- Fixed many localization bugs
- Chunks in classic mode no longer stay in memory after they're generated
- Fixes many other small bugs
Known issues:
- Some localization is missing
Version 1.2
- If there's more than one custom map in the map folder, it will randomly select one to start and then rotate randomly through them
- Added the ability to change the current and next maps with /map (OPs only)
- Local chat within 25 blocks is enabled by default and can be disabled in config.yml
- Localization (French and German). You can change this in the config file (you may have to delete the config file and let it re-create itself)
- Fixed an issue with blockhats and death
- Mobs in the arena world (the one everyone is teleported to) are cleared at the beginning of the round
- Fixed an issue with compass targets not updating properly
- Fixed /rewards showing a rather lengthy points amount
- Players in custom maps can now only walk .5 blocks away from their spawn point before the round begins
- Fixed an issue where the time before round start was being announced incorrectly
- The standby world is no longer erased in classic mode
Version 1.1
- Rewrote all of the network-related code. The plugin runs significantly faster than it used to.
- Maps are no longer bundled with the download. They have to be downloaded separately (mostly due to dev.bukkit issues and not being approved)
- Added a silly new reward (thank Paul/Schokopudding for this) called "block hats."
- Changed logout time limit from 60 to 30 seconds
- Death from starvation
- Creepers no longer break blocks
- Mobs are removed from the standby lobby
- Messages are added to remind people to select a kit in Classic Mode
- A setting in config.yml to hide the server from the server list
- Warning messages related to the Central Server connection not being available
- Fixed an issue with block hats dropping on death
- Some localization is missing

