
A high-performance tactical shooter engine for Minecraft.
HrdaValorant is a comprehensive plugin that recreates the core mechanics of tactical shooters. It features an automated round-based system, unique agent abilities, and a robust tactical economy. Now updated for version 1.21-26.2
🎨 HrdaValorant ResourcePack
Enhance your gameplay with custom 3D weapon models and immersive sound effects (kill sounds, aces, and ultimates). 👉 Download the official expansion resource pack – HERE.
🌐 Official Public Test Server
Want to try out HrdaValorant before installing it or test upcoming features? Join our live test server!
- 📌 IP:
valorant.hrdaplugins.eu - 🔄 Fallback IP:
wither.hostify.cz:32710 - 🎮 Minecraft Version:
26.2 - ⚙️ Current Build: v2.1 | Resource Pack v6.1
- 🔓 Warez / Cracked: Supported (in-game login system)
- 🗺️ Maps: Includes official MC x Valorant maps by Ommo.
Need Hosting? Use PROMO CODE!
(https://www.neyhost.com/?ref=HRDA)
✨ Core Features
- ⚔️ Buy Phase & Combat: Structured rounds with automated barriers, interactive shop access, and economy management.
- 🕹️ Multiple Game Modes: Choose between Normal (13 wins), Swiftplay (5 wins), or Ranked mode!
- 🏆 Competitive Ranked System: Built-in Rank Rating (RR) system, competitive ranks (Iron to Radiant), and live leaderboard holograms.
- 💣 The Spike: Advanced planting/defusing logic with "Spike Drop" mechanics and real-time progress bars.
- 🛡️ Tactical TTK & Armor: Custom damage engine scaling perfectly with Light and Heavy Shields.
- 🔮 Ultimate Economy: Earn ultimate points through kills and defuses to unlock game-changing abilities.
- 🔄 Dynamic Side Swap: Automatic team switching during half-time to ensure competitive fairness.
- 🔌 PlaceholderAPI Support: Display player ranks, RR, credits, and active agents anywhere on your server.
👤 Agent Roster & Tactical Abilities
<details> <summary>Click to view all 29 Agents and their unique powers</summary>
Ability Items are used to activate regular abilities. Each ability is represented by its own item and can be purchased or used according to its charge/cooldown system. Ultimate abilities remain unchanged.
Duelists
Phoenix:
[Ability Item]Blaze – Creates a wall of fire that blocks vision, damages enemies, and heals Phoenix while he stands inside.[Ability Item]Hot Hands – Throws a fireball that creates a burning zone, damaging enemies while healing Phoenix.[Ability Item]Curveball – Throws a curved flash that blinds enemies caught looking toward the explosion.[Ultimate]Run It Back – Marks your location; automatically returns you to it with full HP after the duration expires or upon dying.
Jett:
[Ability Item]Tailwind – Instantly propels Jett forward with a powerful dash.[Ability Item]Cloudburst – Throws a projectile that creates a dense smoke cloud at its landing point for 7s.[Ability Item]Updraft – Launches Jett high into the air with a powerful burst of wind.[Ultimate]Blade Storm – Equips 5 deadly throwing knives dealing high damage.
Raze:
[Ability Item]Paint Shells – Throws a cluster grenade that explodes and releases additional explosive charges.[Ability Item]Boom Bot – Deploys an autonomous explosive bot that travels forward and detonates when it reaches an enemy.[Ability Item]Blast Pack – Throws an explosive charge that can be used to propel Raze through the air and deal explosive damage.[Ultimate]Showstopper – Fires a heavy rocket launcher dealing massive area damage and knockback.
Iso:
[Ability Item]Undercut – Sends a moving energy wave forward that suppresses enemy abilities for 8s.[Ability Item]Double Tap – Grants Iso a temporary protective shield effect after activation.[Ability Item]Contingency – Creates a moving energy wall that travels forward and suppresses enemies it passes through.[Ultimate]Kill Contract – Teleports Iso and a targeted enemy into an isolated 1v1 arena with full HP.
Yoru:
[Ability Item]Gatecrash – Deploys a teleport tether that can be activated to teleport Yoru to its location.[Ability Item]Fakeout – Sends a Yoru decoy forward that detonates into a blinding effect when triggered.[Ability Item]Blindside – Throws a dimensional projectile that explodes into a flash, blinding enemies in its line of sight.[Ultimate]Dimensional Drift – Enters a dimension making Yoru completely invisible with boosted speed for 10s.
Reyna:
[Ability Item]Leer – Deploys an ethereal eye that blinds and darkens enemies looking toward it.[Ability Item]Dismiss – Consumes a nearby Soul Orb to temporarily make Reyna invulnerable.[Ability Item]Devour – Consumes a nearby Soul Orb to rapidly restore Reyna's health.[Ultimate]Empress – Enters a hyper-charged state granting continuous speed and combat buffs for 30s.
Neon:
[Ability Item]High Gear – Grants Neon a powerful burst of speed and propels her forward.[Ability Item]Fast Lane – Creates two parallel electric walls that damage enemies passing through them.[Ability Item]Relay Bolt – Throws an electrical projectile that detonates and concusses enemies in its area.[Ultimate]Overdrive – Unleashes lightning beams dealing rapid, long-range electrical damage for 20s.
Waylay:
[Ability Item]Saturate – Throws a projectile that explodes into a wide flash and slow effect against enemies with line of sight.[Ability Item]Lightspeed – Launches Waylay forward at high speed and grants a temporary Speed boost.[Ability Item]Refract – Places a beacon at Waylay's location that can later be activated to teleport back to it.[Ultimate]Convergent Paths – Deploys Waylay's ultimate effect to disrupt and hinder enemies in its area.
Initiators
Sova:
[Ability Item]Recon Bolt – Fires a scanning arrow that periodically reveals nearby enemies with Glowing.[Ability Item]Recon Drone – Sends a moving drone forward that scans nearby enemies and reveals them.[Ability Item]Shock Bolt – Fires an explosive arrow that deals damage to enemies within its blast radius.[Ultimate]Hunter's Fury – Fires 3 wall-piercing energy blasts that damage and reveal enemies.
KAY/O:
[Ability Item]FRAG/ment – Throws an explosive grenade that creates four consecutive damaging pulses.[Ability Item]FLASH/drive – Throws a flash grenade that blinds enemies caught within its line of sight.[Ability Item]ZERO/point – Throws a suppression device that disables enemy abilities within its pulse radius.[Ultimate]NULL/cmd – Emits massive energy pulses that suppress abilities, blind, and slow enemies for 12s.
Gekko:
[Ability Item]Dizzy – Launches Dizzy, splashing nearby enemies with a blinding effect.[Ability Item]Mosh Pit – Throws a projectile that creates a damaging area before detonating.[Ability Item]Wingman – Sends Wingman forward to interact with objectives or seek enemies and disrupt them.[Ultimate]Thrash – Steers Thrash to explode and detain enemies in a radius for 12s.
Breach:
[Ability Item]Fault Line – Sends a seismic wave forward that blinds and heavily slows enemies.[Ability Item]Aftershock – Fires a destructive charge through surfaces that repeatedly damages enemies in its area.[Ability Item]Flashpoint – Fires a flash charge through a wall that blinds enemies looking toward its detonation.[Ultimate]Rolling Thunder – Sends a massive earthquake through walls that knocks up and dazes enemies.
Skye:
[Ability Item]Guiding Light – Launches a hawk projectile that detonates into a flash, blinding enemies in line of sight.[Ability Item]Regrowth – Channels a healing effect that restores the health of nearby allies.[Ability Item]Trailblazer – Sends a controllable creature forward to scout the area and disrupt enemies it reaches.[Ultimate]Seekers – Sends out 3 autonomous seekers to track down living enemies and blind them for 15s.
Fade:
[Ability Item]Haunt – Deploys a watcher that reveals nearby enemies and marks them with a Terror Trail.[Ability Item]Seize – Throws a nightmare orb that creates a zone trapping and weakening enemies inside.[Ability Item]Prowler – Sends a creature forward that hunts nearby enemies and blinds them when it catches them.[Ultimate]Nightfall – Unleashes a wave of nightmare energy through walls that deafens, decay-damages, and tracks enemies.
Tejo:
[Ability Item]Guided Salvo – Fires a guided rocket toward the targeted location, damaging enemies caught in its blast.[Ability Item]Stealth Drone – Deploys a drone that travels forward and reveals enemies it detects.[Ability Item]Special Delivery – Launches an explosive device that creates a damaging and disruptive zone on impact.[Ultimate]Armageddon – Calls down a rolling carpet bombardment dealing heavy area damage, knockback, and burns.
Sentinels
Sage:
[Ability Item]Healing Orb – Heals Sage and restores additional health to a nearby wounded teammate.[Ability Item]Barrier Orb – Creates a defensive wall that blocks movement and provides cover.[Ability Item]Slow Orb – Throws an orb that creates a slowing zone, reducing enemy movement and mining speed.[Ultimate]Resurrection – Revives a dead spectating teammate at your location with full health.
Killjoy:
[Ability Item]Nanoswarm – Deploys a hidden grenade zone that repeatedly damages enemies inside.[Ability Item]Alarmbot – Deploys a hidden bot that detects nearby enemies and triggers a damaging effect.[Ability Item]Turret – Deploys an automated turret that detects and attacks enemies in range.[Ultimate]Lockdown – Places a device with a 13s countdown that detains, slows, and blinds all enemies in a 30-block radius.
Vyse:
[Ability Item]Razorvine – Throws a trap that creates a damaging and slowing zone when activated.[Ability Item]Shear – Places a trap that triggers when an enemy enters its range, creating a temporary barrier around the affected target.[Ability Item]Arc Rose – Places a rose trap that can be activated to flash enemies looking toward it.[Ultimate]Steel Garden – Unleashes a metal garden zone that jams enemies' primary weapons for 12s.
Chamber:
[Ability Item]Headhunter – Equips a high-precision heavy pistol capable of dealing devastating damage.[Ability Item]Trademark – Deploys a proximity trap that activates when an enemy enters its range and creates a powerful slowing zone.[Ability Item]Rendezvous – Places a teleport anchor that Chamber can use to return to its location.[Ultimate]Tour de Force – Equips a 5-shot sniper rifle dealing massive damage and creating slow fields on hits.
Cypher:
[Ability Item]Cyber Cage – Deploys a cage that creates a visual obstruction when activated.[Ability Item]Trapwire – Places a tripwire that detects enemies and triggers a disabling effect when crossed.[Ability Item]Spycam – Deploys a camera that scans the area and reveals enemies it detects.[Ultimate]Neural Theft – Instantly reveals all surviving enemies' outlines through walls across the map for 5s.
Deadlock:
[Ability Item]GravNet – Throws a net that creates a zone slowing and disorienting enemies, fully entangling them after sustained exposure.[Ability Item]Barrier Mesh – Deploys a large defensive barrier that blocks enemy movement.[Ability Item]Sonic Sensor – Places a sensor that detects enemy activity and triggers a disruptive effect.[Ultimate]Annihilation – Fires a piercing beam that leashes the first enemy hit; if their team can't deal enough damage to you within 4s, the victim is annihilated.
Veto:
[Ability Item]Chokehold – Throws a proximity trap that detonates when an enemy approaches, dealing a percentage of their health as decaying damage while heavily slowing and disorienting them.[Ability Item]Interceptor – Deploys a device designed to intercept and neutralize incoming enemy utility.[Ability Item]Crosscut – Places a vortex that can be activated while looking at it to teleport to its location; during BUY PHASE it can be reclaimed and redeployed.[Ultimate]Evolution – Transforms for 8s into an evolved form, clearing all debuffs and granting full immunity to enemy abilities and ultimates.
Controllers
Omen:
[Ability Item]Paranoia – Sends a shadow projectile forward that nearsights enemies it passes through.[Ability Item]Shrouded Step – Teleports Omen to a targeted nearby location.[Ability Item]Dark Cover – Deploys a large smoke cloud that blocks vision.[Ultimate]From the Shadows – Teleports anywhere up to 100 blocks away with temporary invisibility.
Clove:
[Ability Item]Ruse – Deploys a purple smoke cloud that blocks sightlines.- `[Ability Item] Pick-Me-Up – Grants Clove temporary bonus health and increased movement speed.
[Ability Item]Meddle – Throws a damaging projectile that applies a weakening effect to enemies caught in its area.[Ultimate]Not Dead Yet – Enters an ethereal state after dying; securing a kill/assist within 10s keeps you alive.
Viper:
[Ability Item]Poison Cloud – Throws a toxic canister that creates a poison gas zone.[Ability Item]Snake Bite – Throws a projectile that creates a damaging acid pool.[Ability Item]Toxic Screen – Deploys a long toxic wall that blocks vision and applies Viper's poison effects to enemies crossing it.[Ultimate]Viper's Pit – Spawns a massive toxic cloud applying continuous poison, slow, and nearsight.
Brimstone:
[Ability Item]Sky Smoke – Deploys a thick smoke cloud that blocks vision.[Ability Item]Stim Beacon – Places a beacon that grants nearby allies combat-enhancing movement and attack effects.[Ability Item]Incendiary – Launches an incendiary grenade that creates a damaging fire zone.[Ultimate]Orbital Strike – Calls down a devastating orbital laser dealing continuous burn damage.
Harbor:
[Ability Item]Storm Surge – Throws a water projectile that creates a swirling area which slows and nearsights enemies.[Ability Item]High Tide – Creates a moving wall of water that blocks vision and hinders enemies passing through it.[Ability Item]Cove – Deploys a protective water dome that provides cover and protection.[Ultimate]Reckoning – Summons a moving water pool for 7s that targets enemies with concussive geysers.
Miks:
[Ability Item]Waveform – Launches a cyan acoustic smoke cloud surrounded by turquoise pulses.[Ability Item]M-Pulse – Deploys an acoustic pulse that disrupts enemies caught within its area.[Ability Item]Harmonize – Grants Miks a temporary beneficial effect through his acoustic abilities.[Ultimate]Bassquake – Emits 3 massive bass shockwaves that knock back, slow, and heavily disorient enemies.
Astra:
[Ability Item]Gravity Well – Creates a gravitational field that pulls enemies toward its center before detonating to damage and slow them.[Ability Item]Nova Pulse – Deploys a star that charges and releases a concussive pulse against nearby enemies.[Ability Item]Nebula – Transforms a placed star into a large smoke cloud that blocks vision.[Ultimate]Cosmic Divide – Raises an impassable barrier wall across the map for 20s, cutting off sightlines and paths.
</details>
🏗️ Arena Setup Guide
<details> <summary>Click for step-by-step Map Configuration</summary>
Follow these steps to configure your arena using the built-in setup system:
Global Lobby: Set the main server spawn point (where players go after a game):
/val setlobby
Iso Ultimate Arena: Set the spawns for Iso's 1v1 duel:
- Go to Iso's side of the arena:
/val isoult <map> iso - Go to the Enemy's side of the arena:
/val isoult <map> enemy
- Go to Iso's side of the arena:
Map Setup: Repeat these for every map you create:
- Waiting Lobby: The pre-game room:
/val setwaitlobby <map> - Team Spawns: *
/val setattackers <map>/val setdefenders <map>
- Plant Sites:
/val setplanta <map>/val setplantb <map>/val setplantc <map>(Optional)- Note: Spike can be planted within a 10 block radius of these points.
- Waiting Lobby: The pre-game room:
Barriers:
- Mark two corners of the region:
/val pos1and/val pos2 - Save the barrier to the map:
/val addbarrier <map>
- Mark two corners of the region:
Game Mode & Limits:
- Set the capacity:
/val setminplayers <map> <amount>and/val setmaxplayers <map> <amount> - Set the game mode:
/val mode <map> <normal/swift/ranked>
- Set the capacity:
Extras (Optional):
- Join Sign: Look at a placed sign and type
/val sign <map> - Ranked Leaderboard: Stand where you want the hologram and type
/val setleaderboard
- Join Sign: Look at a placed sign and type
Finalize:
- Use
/val reloadto ensure all locations are saved in the config. </details>
- Use
⌨️ Commands & Permissions
<details> <summary>Click to view all Commands and Permissions</summary>
Player Commands
| Command | Description |
|---|---|
/val join <map> |
Joins the match on a specific map. |
/val leave |
Leaves the current game. Requires confirmation before leaving. |
/val spectate <map> [player] |
Spectates a match on a specific map, optionally following a target player. |
/val team <attackers|defenders> |
Selects your team side during the lobby phase. |
/val shop |
Opens the buy menu during Buy Phase. |
/val agent |
Opens the agent selection menu during Lobby Phase. |
/val rank |
Displays your current rank, RR rating, and progress toward the next rank. |
/val skinshop |
Opens the knife skin shop GUI. |
/val report <player> <reason> |
Reports a player in your current game with a specified reason. |
/val surrender |
Starts a surrender vote or casts your vote to surrender the current match. |
/val ff |
Alias for /val surrender. |
Admin & Setup Commands
| Command | Description |
|---|---|
/val setlobby |
Sets the global main lobby location. |
/val setwaitlobby <map> |
Sets the waiting lobby location for a specific map. |
/val setattackers <map> |
Sets the attackers spawn point for a map. |
/val setdefenders <map> |
Sets the defenders spawn point for a map. |
/val setplanta <map> |
Sets the position for Bomb Site A. |
/val setplantb <map> |
Sets the position for Bomb Site B. |
/val setplantc <map> |
Sets the position for Bomb Site C. |
/val pos1 |
Sets position 1 for selecting an area. |
/val pos2 |
Sets position 2 for selecting an area. |
/val addbarrier <map> |
Creates a barrier for the map using the selected pos1/pos2 area. |
/val adddoor <map> [hp] |
Creates a breakable door using the selected pos1/pos2 area. Optional HP can be specified; default is 500. |
/val setminplayers <map> <amount> |
Sets the minimum number of players required to start a game on a map. |
/val setmaxplayers <map> <amount> |
Sets the maximum player capacity for a map. |
/val mode <map> <normal|swift|ranked|custom> [rounds] |
Sets the game mode for a map. Custom mode requires a specified number of rounds. |
/val sign <map> |
Sets a join sign for the specified map on the targeted sign block. |
/val setleaderboard |
Sets the location of the player leaderboard hologram. Requires DecentHolograms. |
/val isoult <arena> <iso|enemy> |
Sets the teleport location for Iso's ultimate duel for either Iso or the enemy. |
/val addultorb <map> |
Places an Ultimate Orb at the administrator's current location for the specified map. |
/val setminheight <map> [Y] |
Sets the minimum Y-coordinate (death plane) for a map. If Y is omitted, the player's current Y-coordinate is used. |
/val money <player> <amount> |
Gives credits to a player currently in a game. |
/val addvp <player> <amount> |
Gives Valorant Points (VP) to a player. Can also be executed from the console. |
/val reports |
Opens the list of submitted player reports. |
/val timeout <player> <time> |
Places a timeout on a player for the specified duration (e.g. 10m, 1h). |
/val reload |
Stops active arenas, clears dropped spikes, and reloads configuration, messages, and arenas. |
/val delete <map> |
Deletes the configuration of a specified map. |
Permissions
valorant.admin- Access to all administrative and setup commands.
</details>
🏷️ Placeholders
<details> <summary>Click to view all PlaceholderAPI integrations</summary>
You can use these placeholders in any plugin that supports PlaceholderAPI (e.g., Scoreboards, Tablists, Chat formats, Holograms).
| Placeholder | Output Example | Description |
|---|---|---|
%valorant_rank% |
[Platinum] |
Displays the player's current competitive rank. |
%valorant_rr% |
450 |
Displays the player's current Rank Rating points. |
%valorant_arena% |
Haven |
Displays the current arena name or 'None'. |
%valorant_agent% |
JETT |
Shows the player's selected agent. |
%valorant_credits% |
3900 |
Displays the player's current balance/credits. |
%valorant_team% |
ATTACKERS |
Shows the player's current team side. |
%valorant_map% |
Split |
Shows the name of the currently active map. |
%valorant_ult_points% |
3/5 |
Displays the player's current ultimate points. |
%valorant_kills% |
12 |
Displays total kills in the active match. |
%valorant_deaths% |
4 |
Displays total deaths in the active match. |
%valorant_state% |
BUY_PHASE |
Shows current match state or 'MAIN_LOBBY'. |
</details>
Contact
If you have any problems with the plugin, just message me on our Discord server: https://dsc.gg/hrda-plugins Thanks for downloading HrdaValorant!

