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HrdaValorant

Easy plugin for Valorant in Minecraft!

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A high-performance tactical shooter engine for Minecraft.

HrdaValorant is a comprehensive plugin that recreates the core mechanics of tactical shooters. It features an automated round-based system, unique agent abilities, and a robust tactical economy. Now updated for version 1.21-26.2

🎨 HrdaValorant ResourcePack

Enhance your gameplay with custom 3D weapon models and immersive sound effects (kill sounds, aces, and ultimates). 👉 Download the official expansion resource pack – HERE.

🌐 Official Public Test Server

Want to try out HrdaValorant before installing it or test upcoming features? Join our live test server!

  • 📌 IP: valorant.hrdaplugins.eu
  • 🔄 Fallback IP: wither.hostify.cz:32710
  • 🎮 Minecraft Version: 26.2
  • ⚙️ Current Build: v2.1 | Resource Pack v6.1
  • 🔓 Warez / Cracked: Supported (in-game login system)
  • 🗺️ Maps: Includes official MC x Valorant maps by Ommo.

Need Hosting? Use PROMO CODE!

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✨ Core Features

  • ⚔️ Buy Phase & Combat: Structured rounds with automated barriers, interactive shop access, and economy management.
  • 🕹️ Multiple Game Modes: Choose between Normal (13 wins), Swiftplay (5 wins), or Ranked mode!
  • 🏆 Competitive Ranked System: Built-in Rank Rating (RR) system, competitive ranks (Iron to Radiant), and live leaderboard holograms.
  • 💣 The Spike: Advanced planting/defusing logic with "Spike Drop" mechanics and real-time progress bars.
  • 🛡️ Tactical TTK & Armor: Custom damage engine scaling perfectly with Light and Heavy Shields.
  • 🔮 Ultimate Economy: Earn ultimate points through kills and defuses to unlock game-changing abilities.
  • 🔄 Dynamic Side Swap: Automatic team switching during half-time to ensure competitive fairness.
  • 🔌 PlaceholderAPI Support: Display player ranks, RR, credits, and active agents anywhere on your server.

👤 Agent Roster & Tactical Abilities

<details> <summary>Click to view all 29 Agents and their unique powers</summary>

Ability Items are used to activate regular abilities. Each ability is represented by its own item and can be purchased or used according to its charge/cooldown system. Ultimate abilities remain unchanged.

Duelists

  • Phoenix:

    • [Ability Item] Blaze – Creates a wall of fire that blocks vision, damages enemies, and heals Phoenix while he stands inside.
    • [Ability Item] Hot Hands – Throws a fireball that creates a burning zone, damaging enemies while healing Phoenix.
    • [Ability Item] Curveball – Throws a curved flash that blinds enemies caught looking toward the explosion.
    • [Ultimate] Run It Back – Marks your location; automatically returns you to it with full HP after the duration expires or upon dying.
  • Jett:

    • [Ability Item] Tailwind – Instantly propels Jett forward with a powerful dash.
    • [Ability Item] Cloudburst – Throws a projectile that creates a dense smoke cloud at its landing point for 7s.
    • [Ability Item] Updraft – Launches Jett high into the air with a powerful burst of wind.
    • [Ultimate] Blade Storm – Equips 5 deadly throwing knives dealing high damage.
  • Raze:

    • [Ability Item] Paint Shells – Throws a cluster grenade that explodes and releases additional explosive charges.
    • [Ability Item] Boom Bot – Deploys an autonomous explosive bot that travels forward and detonates when it reaches an enemy.
    • [Ability Item] Blast Pack – Throws an explosive charge that can be used to propel Raze through the air and deal explosive damage.
    • [Ultimate] Showstopper – Fires a heavy rocket launcher dealing massive area damage and knockback.
  • Iso:

    • [Ability Item] Undercut – Sends a moving energy wave forward that suppresses enemy abilities for 8s.
    • [Ability Item] Double Tap – Grants Iso a temporary protective shield effect after activation.
    • [Ability Item] Contingency – Creates a moving energy wall that travels forward and suppresses enemies it passes through.
    • [Ultimate] Kill Contract – Teleports Iso and a targeted enemy into an isolated 1v1 arena with full HP.
  • Yoru:

    • [Ability Item] Gatecrash – Deploys a teleport tether that can be activated to teleport Yoru to its location.
    • [Ability Item] Fakeout – Sends a Yoru decoy forward that detonates into a blinding effect when triggered.
    • [Ability Item] Blindside – Throws a dimensional projectile that explodes into a flash, blinding enemies in its line of sight.
    • [Ultimate] Dimensional Drift – Enters a dimension making Yoru completely invisible with boosted speed for 10s.
  • Reyna:

    • [Ability Item] Leer – Deploys an ethereal eye that blinds and darkens enemies looking toward it.
    • [Ability Item] Dismiss – Consumes a nearby Soul Orb to temporarily make Reyna invulnerable.
    • [Ability Item] Devour – Consumes a nearby Soul Orb to rapidly restore Reyna's health.
    • [Ultimate] Empress – Enters a hyper-charged state granting continuous speed and combat buffs for 30s.
  • Neon:

    • [Ability Item] High Gear – Grants Neon a powerful burst of speed and propels her forward.
    • [Ability Item] Fast Lane – Creates two parallel electric walls that damage enemies passing through them.
    • [Ability Item] Relay Bolt – Throws an electrical projectile that detonates and concusses enemies in its area.
    • [Ultimate] Overdrive – Unleashes lightning beams dealing rapid, long-range electrical damage for 20s.
  • Waylay:

    • [Ability Item] Saturate – Throws a projectile that explodes into a wide flash and slow effect against enemies with line of sight.
    • [Ability Item] Lightspeed – Launches Waylay forward at high speed and grants a temporary Speed boost.
    • [Ability Item] Refract – Places a beacon at Waylay's location that can later be activated to teleport back to it.
    • [Ultimate] Convergent Paths – Deploys Waylay's ultimate effect to disrupt and hinder enemies in its area.

Initiators

  • Sova:

    • [Ability Item] Recon Bolt – Fires a scanning arrow that periodically reveals nearby enemies with Glowing.
    • [Ability Item] Recon Drone – Sends a moving drone forward that scans nearby enemies and reveals them.
    • [Ability Item] Shock Bolt – Fires an explosive arrow that deals damage to enemies within its blast radius.
    • [Ultimate] Hunter's Fury – Fires 3 wall-piercing energy blasts that damage and reveal enemies.
  • KAY/O:

    • [Ability Item] FRAG/ment – Throws an explosive grenade that creates four consecutive damaging pulses.
    • [Ability Item] FLASH/drive – Throws a flash grenade that blinds enemies caught within its line of sight.
    • [Ability Item] ZERO/point – Throws a suppression device that disables enemy abilities within its pulse radius.
    • [Ultimate] NULL/cmd – Emits massive energy pulses that suppress abilities, blind, and slow enemies for 12s.
  • Gekko:

    • [Ability Item] Dizzy – Launches Dizzy, splashing nearby enemies with a blinding effect.
    • [Ability Item] Mosh Pit – Throws a projectile that creates a damaging area before detonating.
    • [Ability Item] Wingman – Sends Wingman forward to interact with objectives or seek enemies and disrupt them.
    • [Ultimate] Thrash – Steers Thrash to explode and detain enemies in a radius for 12s.
  • Breach:

    • [Ability Item] Fault Line – Sends a seismic wave forward that blinds and heavily slows enemies.
    • [Ability Item] Aftershock – Fires a destructive charge through surfaces that repeatedly damages enemies in its area.
    • [Ability Item] Flashpoint – Fires a flash charge through a wall that blinds enemies looking toward its detonation.
    • [Ultimate] Rolling Thunder – Sends a massive earthquake through walls that knocks up and dazes enemies.
  • Skye:

    • [Ability Item] Guiding Light – Launches a hawk projectile that detonates into a flash, blinding enemies in line of sight.
    • [Ability Item] Regrowth – Channels a healing effect that restores the health of nearby allies.
    • [Ability Item] Trailblazer – Sends a controllable creature forward to scout the area and disrupt enemies it reaches.
    • [Ultimate] Seekers – Sends out 3 autonomous seekers to track down living enemies and blind them for 15s.
  • Fade:

    • [Ability Item] Haunt – Deploys a watcher that reveals nearby enemies and marks them with a Terror Trail.
    • [Ability Item] Seize – Throws a nightmare orb that creates a zone trapping and weakening enemies inside.
    • [Ability Item] Prowler – Sends a creature forward that hunts nearby enemies and blinds them when it catches them.
    • [Ultimate] Nightfall – Unleashes a wave of nightmare energy through walls that deafens, decay-damages, and tracks enemies.
  • Tejo:

    • [Ability Item] Guided Salvo – Fires a guided rocket toward the targeted location, damaging enemies caught in its blast.
    • [Ability Item] Stealth Drone – Deploys a drone that travels forward and reveals enemies it detects.
    • [Ability Item] Special Delivery – Launches an explosive device that creates a damaging and disruptive zone on impact.
    • [Ultimate] Armageddon – Calls down a rolling carpet bombardment dealing heavy area damage, knockback, and burns.

Sentinels

  • Sage:

    • [Ability Item] Healing Orb – Heals Sage and restores additional health to a nearby wounded teammate.
    • [Ability Item] Barrier Orb – Creates a defensive wall that blocks movement and provides cover.
    • [Ability Item] Slow Orb – Throws an orb that creates a slowing zone, reducing enemy movement and mining speed.
    • [Ultimate] Resurrection – Revives a dead spectating teammate at your location with full health.
  • Killjoy:

    • [Ability Item] Nanoswarm – Deploys a hidden grenade zone that repeatedly damages enemies inside.
    • [Ability Item] Alarmbot – Deploys a hidden bot that detects nearby enemies and triggers a damaging effect.
    • [Ability Item] Turret – Deploys an automated turret that detects and attacks enemies in range.
    • [Ultimate] Lockdown – Places a device with a 13s countdown that detains, slows, and blinds all enemies in a 30-block radius.
  • Vyse:

    • [Ability Item] Razorvine – Throws a trap that creates a damaging and slowing zone when activated.
    • [Ability Item] Shear – Places a trap that triggers when an enemy enters its range, creating a temporary barrier around the affected target.
    • [Ability Item] Arc Rose – Places a rose trap that can be activated to flash enemies looking toward it.
    • [Ultimate] Steel Garden – Unleashes a metal garden zone that jams enemies' primary weapons for 12s.
  • Chamber:

    • [Ability Item] Headhunter – Equips a high-precision heavy pistol capable of dealing devastating damage.
    • [Ability Item] Trademark – Deploys a proximity trap that activates when an enemy enters its range and creates a powerful slowing zone.
    • [Ability Item] Rendezvous – Places a teleport anchor that Chamber can use to return to its location.
    • [Ultimate] Tour de Force – Equips a 5-shot sniper rifle dealing massive damage and creating slow fields on hits.
  • Cypher:

    • [Ability Item] Cyber Cage – Deploys a cage that creates a visual obstruction when activated.
    • [Ability Item] Trapwire – Places a tripwire that detects enemies and triggers a disabling effect when crossed.
    • [Ability Item] Spycam – Deploys a camera that scans the area and reveals enemies it detects.
    • [Ultimate] Neural Theft – Instantly reveals all surviving enemies' outlines through walls across the map for 5s.
  • Deadlock:

    • [Ability Item] GravNet – Throws a net that creates a zone slowing and disorienting enemies, fully entangling them after sustained exposure.
    • [Ability Item] Barrier Mesh – Deploys a large defensive barrier that blocks enemy movement.
    • [Ability Item] Sonic Sensor – Places a sensor that detects enemy activity and triggers a disruptive effect.
    • [Ultimate] Annihilation – Fires a piercing beam that leashes the first enemy hit; if their team can't deal enough damage to you within 4s, the victim is annihilated.
  • Veto:

    • [Ability Item] Chokehold – Throws a proximity trap that detonates when an enemy approaches, dealing a percentage of their health as decaying damage while heavily slowing and disorienting them.
    • [Ability Item] Interceptor – Deploys a device designed to intercept and neutralize incoming enemy utility.
    • [Ability Item] Crosscut – Places a vortex that can be activated while looking at it to teleport to its location; during BUY PHASE it can be reclaimed and redeployed.
    • [Ultimate] Evolution – Transforms for 8s into an evolved form, clearing all debuffs and granting full immunity to enemy abilities and ultimates.

Controllers

  • Omen:

    • [Ability Item] Paranoia – Sends a shadow projectile forward that nearsights enemies it passes through.
    • [Ability Item] Shrouded Step – Teleports Omen to a targeted nearby location.
    • [Ability Item] Dark Cover – Deploys a large smoke cloud that blocks vision.
    • [Ultimate] From the Shadows – Teleports anywhere up to 100 blocks away with temporary invisibility.
  • Clove:

    • [Ability Item] Ruse – Deploys a purple smoke cloud that blocks sightlines.
    • `[Ability Item] Pick-Me-Up – Grants Clove temporary bonus health and increased movement speed.
    • [Ability Item] Meddle – Throws a damaging projectile that applies a weakening effect to enemies caught in its area.
    • [Ultimate] Not Dead Yet – Enters an ethereal state after dying; securing a kill/assist within 10s keeps you alive.
  • Viper:

    • [Ability Item] Poison Cloud – Throws a toxic canister that creates a poison gas zone.
    • [Ability Item] Snake Bite – Throws a projectile that creates a damaging acid pool.
    • [Ability Item] Toxic Screen – Deploys a long toxic wall that blocks vision and applies Viper's poison effects to enemies crossing it.
    • [Ultimate] Viper's Pit – Spawns a massive toxic cloud applying continuous poison, slow, and nearsight.
  • Brimstone:

    • [Ability Item] Sky Smoke – Deploys a thick smoke cloud that blocks vision.
    • [Ability Item] Stim Beacon – Places a beacon that grants nearby allies combat-enhancing movement and attack effects.
    • [Ability Item] Incendiary – Launches an incendiary grenade that creates a damaging fire zone.
    • [Ultimate] Orbital Strike – Calls down a devastating orbital laser dealing continuous burn damage.
  • Harbor:

    • [Ability Item] Storm Surge – Throws a water projectile that creates a swirling area which slows and nearsights enemies.
    • [Ability Item] High Tide – Creates a moving wall of water that blocks vision and hinders enemies passing through it.
    • [Ability Item] Cove – Deploys a protective water dome that provides cover and protection.
    • [Ultimate] Reckoning – Summons a moving water pool for 7s that targets enemies with concussive geysers.
  • Miks:

    • [Ability Item] Waveform – Launches a cyan acoustic smoke cloud surrounded by turquoise pulses.
    • [Ability Item] M-Pulse – Deploys an acoustic pulse that disrupts enemies caught within its area.
    • [Ability Item] Harmonize – Grants Miks a temporary beneficial effect through his acoustic abilities.
    • [Ultimate] Bassquake – Emits 3 massive bass shockwaves that knock back, slow, and heavily disorient enemies.
  • Astra:

    • [Ability Item] Gravity Well – Creates a gravitational field that pulls enemies toward its center before detonating to damage and slow them.
    • [Ability Item] Nova Pulse – Deploys a star that charges and releases a concussive pulse against nearby enemies.
    • [Ability Item] Nebula – Transforms a placed star into a large smoke cloud that blocks vision.
    • [Ultimate] Cosmic Divide – Raises an impassable barrier wall across the map for 20s, cutting off sightlines and paths.

</details>


🏗️ Arena Setup Guide

<details> <summary>Click for step-by-step Map Configuration</summary>

Follow these steps to configure your arena using the built-in setup system:

  1. Global Lobby: Set the main server spawn point (where players go after a game):

    • /val setlobby
  2. Iso Ultimate Arena: Set the spawns for Iso's 1v1 duel:

    • Go to Iso's side of the arena: /val isoult <map> iso
    • Go to the Enemy's side of the arena: /val isoult <map> enemy
  3. Map Setup: Repeat these for every map you create:

    • Waiting Lobby: The pre-game room: /val setwaitlobby <map>
    • Team Spawns: * /val setattackers <map>
      • /val setdefenders <map>
    • Plant Sites:
      • /val setplanta <map>
      • /val setplantb <map>
      • /val setplantc <map> (Optional)
      • Note: Spike can be planted within a 10 block radius of these points.
  4. Barriers:

    • Mark two corners of the region: /val pos1 and /val pos2
    • Save the barrier to the map: /val addbarrier <map>
  5. Game Mode & Limits:

    • Set the capacity: /val setminplayers <map> <amount> and /val setmaxplayers <map> <amount>
    • Set the game mode: /val mode <map> <normal/swift/ranked>
  6. Extras (Optional):

    • Join Sign: Look at a placed sign and type /val sign <map>
    • Ranked Leaderboard: Stand where you want the hologram and type /val setleaderboard
  7. Finalize:

    • Use /val reload to ensure all locations are saved in the config. </details>

⌨️ Commands & Permissions

<details> <summary>Click to view all Commands and Permissions</summary>

Player Commands

Command Description
/val join <map> Joins the match on a specific map.
/val leave Leaves the current game. Requires confirmation before leaving.
/val spectate <map> [player] Spectates a match on a specific map, optionally following a target player.
/val team <attackers|defenders> Selects your team side during the lobby phase.
/val shop Opens the buy menu during Buy Phase.
/val agent Opens the agent selection menu during Lobby Phase.
/val rank Displays your current rank, RR rating, and progress toward the next rank.
/val skinshop Opens the knife skin shop GUI.
/val report <player> <reason> Reports a player in your current game with a specified reason.
/val surrender Starts a surrender vote or casts your vote to surrender the current match.
/val ff Alias for /val surrender.

Admin & Setup Commands

Command Description
/val setlobby Sets the global main lobby location.
/val setwaitlobby <map> Sets the waiting lobby location for a specific map.
/val setattackers <map> Sets the attackers spawn point for a map.
/val setdefenders <map> Sets the defenders spawn point for a map.
/val setplanta <map> Sets the position for Bomb Site A.
/val setplantb <map> Sets the position for Bomb Site B.
/val setplantc <map> Sets the position for Bomb Site C.
/val pos1 Sets position 1 for selecting an area.
/val pos2 Sets position 2 for selecting an area.
/val addbarrier <map> Creates a barrier for the map using the selected pos1/pos2 area.
/val adddoor <map> [hp] Creates a breakable door using the selected pos1/pos2 area. Optional HP can be specified; default is 500.
/val setminplayers <map> <amount> Sets the minimum number of players required to start a game on a map.
/val setmaxplayers <map> <amount> Sets the maximum player capacity for a map.
/val mode <map> <normal|swift|ranked|custom> [rounds] Sets the game mode for a map. Custom mode requires a specified number of rounds.
/val sign <map> Sets a join sign for the specified map on the targeted sign block.
/val setleaderboard Sets the location of the player leaderboard hologram. Requires DecentHolograms.
/val isoult <arena> <iso|enemy> Sets the teleport location for Iso's ultimate duel for either Iso or the enemy.
/val addultorb <map> Places an Ultimate Orb at the administrator's current location for the specified map.
/val setminheight <map> [Y] Sets the minimum Y-coordinate (death plane) for a map. If Y is omitted, the player's current Y-coordinate is used.
/val money <player> <amount> Gives credits to a player currently in a game.
/val addvp <player> <amount> Gives Valorant Points (VP) to a player. Can also be executed from the console.
/val reports Opens the list of submitted player reports.
/val timeout <player> <time> Places a timeout on a player for the specified duration (e.g. 10m, 1h).
/val reload Stops active arenas, clears dropped spikes, and reloads configuration, messages, and arenas.
/val delete <map> Deletes the configuration of a specified map.

Permissions

  • valorant.admin - Access to all administrative and setup commands.

</details>

🏷️ Placeholders

<details> <summary>Click to view all PlaceholderAPI integrations</summary>

You can use these placeholders in any plugin that supports PlaceholderAPI (e.g., Scoreboards, Tablists, Chat formats, Holograms).

Placeholder Output Example Description
%valorant_rank% [Platinum] Displays the player's current competitive rank.
%valorant_rr% 450 Displays the player's current Rank Rating points.
%valorant_arena% Haven Displays the current arena name or 'None'.
%valorant_agent% JETT Shows the player's selected agent.
%valorant_credits% 3900 Displays the player's current balance/credits.
%valorant_team% ATTACKERS Shows the player's current team side.
%valorant_map% Split Shows the name of the currently active map.
%valorant_ult_points% 3/5 Displays the player's current ultimate points.
%valorant_kills% 12 Displays total kills in the active match.
%valorant_deaths% 4 Displays total deaths in the active match.
%valorant_state% BUY_PHASE Shows current match state or 'MAIN_LOBBY'.

</details>


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Contact

If you have any problems with the plugin, just message me on our Discord server: https://dsc.gg/hrda-plugins Thanks for downloading HrdaValorant!

HrdaValorant Team

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