HomeIsWhereTheHeartIs

Keybased protection, team score and a reason for conflicts :)

File Details

HomeIsWhereTheHeartIs v1.3.2

  • R
  • Apr 1, 2012
  • 26.12 KB
  • 1.1K
  • CB 1.2.5-R4.0

File Name

HomeIsWhereTheHeartIs.jar

Supported Versions

  • CB 1.2.5-R4.0

Moved lots of previously hardcoded stuff to the config. The following are now configurable:

  • cancelMob: 50,51,52,53,54,55,56,57,58,59,60,61,62,63
  • breakProtectedItems: 25,26,27,28,29,33,34,45,47,54,55,58,61,62,63,64,65,66,67,68,69,70,71,72,77,84,85,91,93,94,95,96,98,101,107,108,109,112,113,114,116,117,118,120
  • useProtectedItems: 26,54,58,61,62,64,95,96,107,116,117
  • allowedBlocks: 46,51,77
  • blockSubstitution: 121>98,42>41,53>5,57>42,87>48,1>4,5>24,43>44,41>24,89>88,48>89,44>82,24>12,4>13

Fixed a couple of bugs where I accidentally (sloppily :)) used the default world without checking the actual world of the heart. This bugged out hearts in other worlds than the standard, made score only calculate contents of chests in the same world as the player and so on. I believe I have fixed them all.

This version creates a new config, so you should stop the server, delete (or move) your current config and then restart the server.