Version 1.0.4
What's new
- Aggressive NPCs that currently have a target, but have not damaged their target in over 2 seconds, and have been attacked by a different entity, will retarget onto the new entity.
- Aggressive NPCs will no longer teleport if their target is too far away.
- Aggressive NPCs will now cancel targeting if they are close to their target, as to prevent movement spam.
- NPCs that do not have a target, but are attacked, will now target onto the attacker.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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