HealingTotem
Description
I don't like pork. And I don't like eating it to gain health.
...ok, pork is delicious, but I need motivation for this plugin.
HealingTotems allows players to create totem poles that radiate healing powers and damage mobs. Once a player builds a totem, a "safe bubble" is created where players are continually healed and mobs are continually damaged. Totems are configurable: you can choose which blocks the totem is made out of, the healing power, and the range.
Features
- Configure the totem's structure, the range, and the power of the healing.
- Automatically detects the creation of new totems, no commands necessary. Automatically detects the destruction of a totem.
- Give totems negative power to make them EVIL.
- Players and Mobs are affected.
- Wolves are affected too! Tame wolves are healed, angry wolves are damaged.
- Turn a totem on or off with redstone. Totems are "active low," meaning they are normally on, but can be turned off by applying power.
- Uses Bukkit's built-in permission system.
Todo
- Configurable totem update rate (in server ticks)
- Add maximum stack of regen/degen per totem update (prevents insta-kill or insta-full)
- Add minimum/maximum health values (so that a totem can never kill or never fully heal)
- Add food support
- More options on which entities are affected
- Optional helper commands.
- Fix bugs. Let me know if you find any!

