GuardOverseer v2.0
What's new
+ Made guards that are both on duty not be able to hurt each other
+ Added economy support, ie: you kill a guard you get 50k, all configurable
+ Added option to define what a guard spawns with ie: diamond armor instead of chain armor. This uses item id's
+ Made it so a message get's sent to players on duty what player and what that player hit them with
+ Added a config option for dropping guard items on death
+ Fixed a few bugs
+ Cleaned up code
Known bug: If a user is on duty, and you have the plugin CombatLog installed and the user on duty logs out in combat he will drop his guard items
Known bug: If a user is on duty, and you have the plugin CombatLog installed and the user on duty logs out in combat he will drop his guard items
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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