File Details
GriefPrevention3D v18.1.10
- R
- Jun 29, 2026
- 906.37 KB
- 5
- 26.2+45
File Name
GriefPrevention3D.jar
Supported Versions
- 26.2
- 26.1.2
- 26.1.1
- 26.1
- 1.21.5-Snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.3-Snapshot
- 1.20.5-Snapshot
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
- 1.16
- 1.15
- 1.14
- 1.13
- 1.12
- 1.11
- 1.10
- 1.9
- 1.8.3
- 1.8.1
- 1.8
v18.1.10: fix pirate speak locale fallback bug
GriefPrevention3D v18.1.10
Wiki: GriefPrevention3D Wiki
Fixes
Locale resolution no longer falls back to en_PT for English players
Fixed a bug where players with a standard English client locale (en_US, en_GB) could receive messages in Pirate Speak (en_PT) instead of plain English.
Root cause: The per-player locale resolver's prefix-matching fallback iterated over a HashMap and returned the first key sharing the same 2-letter language prefix. Since both en and en_PT start with en, players whose client locale didn't exactly match a loaded locale could non-deterministically receive pirate speak.
Fix: The prefix fallback now prefers the exact base locale code (en) over variants (en_PT). A variant is only used when no exact base match exists. English-speaking players will always get en, and en_PT is only selected when the player's client locale is explicitly en_PT.
DataStore.java:resolvePlayerLocale()prefix loop now tracks exact-base and variant matches separately, returning the exact base first.