GriefPrevention3D

A fork of GriefPrevention that adds 3D subdivisions

File Details

GriefPrevention3D v18.1.8

  • R
  • Jun 28, 2026
  • 829.60 KB
  • 5
  • 26.2+45

File Name

GriefPrevention3D.jar

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.5-Snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.3-Snapshot
  • 1.20.5-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17
  • 1.16
  • 1.15
  • 1.14
  • 1.13
  • 1.12
  • 1.11
  • 1.10
  • 1.9
  • 1.8.3
  • 1.8.1
  • 1.8

v18.1.8: Per-Player Locale, plugin rename to GriefPrevention3D, shaped validation fix

GriefPrevention3D v18.1.8

Wiki: GriefPrevention3D Wiki

New Features

Per-Player Locale

Players now receive messages in their own language based on their Minecraft client locale — no administrator effort required.

Enabled by default with PerPlayerLocale: true in config.yml:

  • Spanish client locale (es_*) → Spanish messages
  • Portuguese client locale (pt_*) → Brazilian Portuguese messages
  • All other locales → server's configured language (GriefPrevention.Locale, default en)
  • Console output always uses the server's configured language

No additional locale files need to be copied — the plugin bundles all supported translations (en, es, pt_BR). Disable with PerPlayerLocale: false to revert to the old behavior where every player sees the same language.

Plugin Rename to GriefPrevention3D

  • Plugin name changed from GriefPrevention to GriefPrevention3D and JAR renamed accordingly.
  • Added provides: [GriefPrevention] so servers with plugins depending on the old name continue to work.

Fixes

  • Self-intersection false positives for C/notch/L shaped claims: Polygon validation now passes known polygon corners to intersection detection so legitimate vertex touches (where boundary segments share a corner on the same axis line) are not flagged as self-intersections. This allows valid orthogonal shapes like C, notch, and L profiles that were previously rejected.