File Details
v2.2
- R
- Nov 2, 2014
- 61.33 KB
- 1.5K
- CB 1.7.9-R0.2
File Name
FunGrenades.jar
Supported Versions
- CB 1.7.9-R0.2
Nov 1, 2014 - v2.2;
- Changed the way you throw fungrenades; it is now by right-click, identical to how you would throw snowballs or ender pearls. While this looks slightly less realistic because your arm no longer swings when you throw, I thought it was appropriate to make it as close to vanilla projectiles as possible for usability. Furthermore, this made it possible to configure what blocks you can safely right-click, while holding a FunGrenade, without actually throwing it (for example: doors, chests, workbench, etc). There is a list of right_click_safe_materials in the configs that you can edit, in case I missed any. This also means you can always left-click (dig) while holding a FunGrenade without throwing it.
- FunGrenades are now craftable! All recipes are fully configurable, and there is a config allow_crafting to turn it on or off completely.
- Added the fg.reload command and associated permission. The fg.reload command reloads the configs and all FunGrenades crafting recipes and should not affect other recipes.
- Added a new grenade; acme (based on the ACME hole from cartoons) that creates an instant, temporary hole in the direction that it lands. Acme is the first on-impact grenade, but now the framework exists for more. It uses an ender pearl as the projectile, but it should not interfere with normal ender pearl teleporting UNLESS you throw an acme, and quickly throw an ender pearl that lands before the acme lands... unlikely but possible.
- You can no longer use the anvil to rename FunGrenades, unless you turn on the renaming_allowed config. On a related note, FunGrenade display names are now orange if you have renaming_allowed set to false. Either way, I believe kits will still work with FunGrenades (so I don't see any reason to allow renaming).
- Some of the materials used for FunGrenades "flashing" before detonating have been changed.
- Pineapple now only launches one volley of arrows. The reason for this was simply to reduce lag.
July 13, 2014 - v2.0;
- Added pester, zapper, and decay.
- Fixed crafting bug; you can no longer craft with FunGrenades as if they were the items they look like.
- Did NOT fix anvil renaming problem (see known caveats) because some people wanted me to leave it and I can't see an easy solution.
Oct 27, 2013 - v1.1;
- Fixed a bug where you couldn't run out of grenades if you threw the last one.
Oct 23, 2013 - v1.0; Initial Beta Release
- Some server lag may occur.

