3.13.beta.2
What's new
ExtraHardMode is almost ready for a 1.13-compatible release!
- Accounts for plugins that improperly fire bukkit events with null parameters
- Zombie skulls won't be placed if there is no air block present for it to be placed (fixes skulls replacing passable/non-solid blocks like ladders)
- Allow Zombie skulls to be broken in claims
- Use 1.13 BlockData for skull rotation
- Attempt to give the respawned ender dragon AI
Also, if you can help confirm a bug, can you test this issue and comment on there if you can reproduce or not? https://github.com/MLG-Fortress/ExtraHardMode/issues/11
This mod has no additional files

