FlamingArrows - Arrows on fire light things on fire:
Version: v1.1.2
This plugin simply makes it so arrows which are on fire can cause fires.
Features:
If an arrow is burning, it will cause a fire on the block it hits.
Light arrows on fire with flint and steel if it's in the second inventory slot. Uses durability of said flint and steel.
Permission nodes:
flamingarrows.*
flamingarrows.use
flamingarrows.flint
Changelog:
1.3.0:
Permissionsbukkit support!
No longer uses deprecated code as of 1.1-r4
Arrows fired with flint now light on fire after being fired from the bow(I've found, not instantly)
1.2.2: Group Manager support! Bug fix; snowballs no longer counted as projectile.
1.2.1: Now complies with new configuration api.
1.2.0:
PermissionsEx support! If PermissionsEx is not detected, no restrictions will be in place like previous versions.(if more permissions plugins are needed, just create a ticket so I can begin testing using them.)
Light arrows with flint and steel by having it in the second slot of your inventory
New config options: Flint-ticks and Flint-use; defaults 600 and 2 respectively. Flint-ticks: fire-ticks passed to flint-lit arrow, Flint-use: amount of flint used(durability) per flint-lit arrow.
1.1.2: Fix - Added check to see if shooter is instanceof Player before setting player.
1.1.1: Fix - instanceof Player changed to instanceof LivingEntity
1.1.0: Arrows now set entities(mobs) on fire. Config support for fire ticks divider(arrow has 600+/- fire ticks on fire, this value is then divided by 2(default) before entity's fire ticks are set.
1.0.1: Fix - fires no longer replace blocks, but do replace air.