Overview
What FishingLures does
- Let's you use items as lures while fishing.
- Lures give a chance of fishing some special loot.
- Every time you get a special loot, the chance of special loot is being reduced for this place. You will have to keep moving along the shore to keep up the chance of special loot. If a place with reduced chance is being left alone the chance starts increasing again.
Usage
Just put the item you want to use as lure on your first inventory slot. That is the slot in the bottom, left corner. When you cast your fishing-rod the item will be used as lure and gets subtracted from your inventory. If the hook hits the ground or an entity you get your lure back.
Current Version
The Version 1.20 is developed and tested on Bukkit Build # 2897.
Configuration
- You can configure the items that can be used as lure and the items that can be fished.
- You can configure the seconds until the plugin creates a new random rule on it's own.
- You can configure the amount of random rules being created on Pluginstart.
Permissions
flure.uselure
- True = The player can use lures.
- False = The player can't use lures.
- Standard = True.
flure.islure
- True : The player can check if the current item on slot one can be used as lure.
- False : The player can't check if the current item on slot one can be used as lure.
- Standard : True
flure.newrule
- True : The player can force the creation of new random rules.
- False : The player can't force the creation of new random rules.
- Standard : OP, so it can be send from console.
flure.fldebug
- True : The player can toggle debugmode.
- False : The player can't toggle debugmode.
- Standard : OP, so it can be send from console.
Commands
islure
newrule
- Syntax : newrule <Amount>
fldebug
Upcoming Features
Nothing planned.