| Command |
Arguments |
Description |
| /alarm |
<description> |
| Triggers an emergency call. All dispatchers are informed and take care of the emergency. If no dispatchers are online, a unit of the fire brigade is automatically alerted. |
|
| /ff |
roger |
Lets a firefighter confirm an alert |
| /ff |
equip |
Gives the firefighter all necessary items for the mission |
| /ff |
respond |
Teleports a firefighter to the scene |
| /ff |
quit |
Quits a mission in advance (If Vault is installed and economy is enabled on the server: This firefighter will not get paid for that mission) |
| /ff |
info |
Prints some information about the fire department |
| /ffmanage |
setStation |
Sets the current position as the new fire station |
| /ffmanage |
setAutodispatch (true|false) |
Toggles autodispatch (alarms without dispatchers) |
| /ffmanage |
firefighterAdd <player> |
Adds a player as a firefighter to the department |
| /ffmanage |
firefighterRemove <player> |
Removes a firefighter from the department |
| /ffmanage |
dispatcherAdd <player> |
Adds a player as a dispatcher to the department |
| /ffmanage |
dispatcherRemove <player> |
Removes a dispatcher from the department |
| /ffmanage |
unitAdd <unitShortName> <unitDisplayName> |
Adds a unit. This is usually a group of firefighters which can be individually alerted by the dispatcher. |
| /ffmanage |
unitRemove <unitShortName> |
Removes a unit |
| /ffmanage |
assignToUnit <firefighter> <unitShortName> |
Assign a firefighter to a unit |
| /ffmanage |
removeFromUnit <firefighter> <unitShortName> |
Removes a firefighter from a unit |
| /ffmanage |
paySalaries |
(If Vault is installed and economy is enabled on the server:) Pays the configured salary to every firefighter an dispatcher |
| /ffdispatch |
<unitShortName1> [<unitShortName2> [...]] [-m <message>] |
Dispatches one or more units to the latest emergency with an optional message including further information |
| /ffdispatch |
-end |
Officially ends a mission. This will teleport all firefighters back to the fire station and (if Vault is installed and economy is enabled on the server) pays some compensation for their work. |
| /ffdispatch |
-payoutInsurance <insuredPlayer> |
(If Vault is installed and economy is enabled on the server:) Pays an insured player his insured sum. This usually happens after his belongings burnt or got destroyed. |
| /ffinsurance |
contract <installment> <dayInterval> |
Signs a contract with the fire insurance. Tell it how much you want to pay and in what interval of days. The insured sum is calculated as follows: installment*(50/dayInterval). This means: The higher your installments and the smaller the interval, the more you'll get payed in case of damage. |
| /ffinsurance |
cancel |
The contract with your insurance will be cancelled. You don't need to pay installments any longer, but you will also not receive any compensation in case of damage any longer. |