File Details
0.1.8-DEV-5
- B
- Apr 10, 2012
- 40.04 KB
- 513
- CB 1.2.4-R1.0+1
File Name
fattnt.jar
Supported Versions
- CB 1.2.4-R1.0
- CB 1.2.5-R1.0
FatTnt 0.1.8-DEV-5 - beta [1.2.4 ... 1.2.5]
Almost usable beta/dev. Might work with a range of earlier CB/RB builds as well.
Adding armor depletion and armor+enchantment based reducing of damage, adding a (simple) method to give extra damage to living entities, allowing to damage them within a bigger radius around the center - the damage will follow a (currently very simply determined) ray towards explosion center, and provided it finds a spot with an explosion strength>0 and a material that allows passing on damage to entities (more configuration !) it will deal damage to the entity. If a block is found that blocks explosions, no damage will be dealt. The amount of extra damage depends on the explosion-radius*entity-radius-multiplier versus the distance to a spot along the ray where some explosion strength has arrrived, and on the strength there.
Things get complicated :) - the configuration might need a rework, best ask me how to achieve some effect if you are stuck, i will build up some documentation with requests.
Issues:
* The preset configuration values are mild guesses (or wild), and need adaption.

