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FatTnt

Abandoned
FatTnt

File Details

0.1.8-DEV-5

  • B
  • Apr 10, 2012
  • 40.04 KB
  • 513
  • CB 1.2.4-R1.0+1

File Name

fattnt.jar

Supported Versions

  • CB 1.2.4-R1.0
  • CB 1.2.5-R1.0

FatTnt 0.1.8-DEV-5 - beta [1.2.4 ... 1.2.5]

Almost usable beta/dev. Might work with a range of earlier CB/RB builds as well.

Adding armor depletion and armor+enchantment based reducing of damage, adding a (simple) method to give extra damage to living entities, allowing to damage them within a bigger radius around the center - the damage will follow a (currently very simply determined) ray towards explosion center, and provided it finds a spot with an explosion strength>0 and a material that allows passing on damage to entities (more configuration !) it will deal damage to the entity. If a block is found that blocks explosions, no damage will be dealt. The amount of extra damage depends on the explosion-radius*entity-radius-multiplier versus the distance to a spot along the ray where some explosion strength has arrrived, and on the strength there.

Things get complicated :) - the configuration might need a rework, best ask me how to achieve some effect if you are stuck, i will build up some documentation with requests.

Issues:
* The preset configuration values are mild guesses (or wild), and need adaption.