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Fancy Npc Movement Addon

A lightweight, performance-friendly patrol engine for FancyNpcs. Easily set dynamic back-and-forth walking routes for your NPCs using simple in-game commands.
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FancyNpcMovementsAddon-1.1.jar

File nameFancyNpcMovementsAddon-1.1.jar
Uploader
KarmaManPyKarmaManPy
Uploaded
Jun 7, 2026
Downloads
19
Size
11.3 KB
File ID
8213583
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

What's new

🌟 v1.1 - The Terrain Snapping Update

This update introduces one of the most highly requested features for packet-based entity movement: Vertical Terrain Snapping! You can now configure your NPCs to respect changes in ground elevation, preventing them from awkwardly clipping through the floor on uneven paths.

🚀 New Features

Terrain Snapping: NPCs can now seamlessly walk up stairs, over half-slabs, across bridges, and down hills. The plugin actively scans the terrain above and below the NPC and dynamically snaps their Y-coordinate to the solid ground.

Per-NPC Toggles: Because some NPCs might be ghosts, birds, or floating spirits, terrain snapping is disabled by default. You can toggle it on a per-NPC basis using the new command.

💻 Command & Config Additions

New Command: /npcpatrol terrain <npc_name> <true/false>

Config Update: Terrain preferences are now permanently saved in the config.yml alongside the NPC's waypoints. Your NPCs will remember if they are supposed to follow the ground after a server restart.

Tab-Completion: The in-game autocomplete system has been fully updated to support the new terrain argument and boolean (true/false) suggestions.

⚠️ Important Note for Server Owners

Terrain snapping handles elevation (Y-axis) only.

Because these are packet-based NPCs and do not use the heavy, lag-inducing Minecraft AI pathfinding engine, they still walk in straight lines between waypoints.

If you place a giant wall directly between Point A and Point B, the NPC will not magically walk around it. You must place your waypoints around corners to properly guide your NPCs past large obstacles!

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