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FalconPunch

Abandoned
Falcon Punch -- Let those annoying mobs and players fly!
<p>The new system includes a power bar instead of critical hits!</p>

The new system includes a power bar instead of critical hits!

Description

Current Version: v0.13 (28th May 2012)

Tested and works against #2149 and #2203

Right click mobs/players with just hand selected to Falcon Paunch them and send 'em flying! Really is that simple. N.B. being lower than the Entity sends them further due to angle !

Features:

  • Permissions, PEX, BukkitPermissions, OPs support
  • Right click entities to send them flying in the direction you're facing.
  • Configurable fails hits and fire or lightning (or nothing) action after!
  • Option to only hit mobs and not players and vice-versa.
  • Reloadable config using /fp

Permissions:

  • falconpunch.* - Gives player all but immunity.
  • falconpunch.punch - Permission to punch.
  • falconpunch.immune - Permission to resist others' falcon punches. There is a config option to ignore this.
  • falconpunch.reload - Permission to reload config.

Sample Config:

#   Falcon Punch!
#
# AllowPVPFalconPunch - Enables/disables PVP Falcon Punch. Does not affect immune permission.
# OnlyPVPFalconPunch - Enables/disables PVP ONLY Falcon Punching (i.e. FalconPunches won't work on Entities other than Players).
#
# NoImmunity - Turn off the immune system completely
#
# UseContinuousSystem - Use the system which has a force of Falcon Punch, rather than just a crit or not. (False reverts to old crit system)
# CriticalsChance - If the old system is enabled, this sets the chance of a critical hit [0-100]. Clearly, 0 disables all crits.
#
# BurnChance - Set the chance of a burn hit [0-100]. Clearly, 0 disables this.
#
# FailChance - Set the chance of the punch failing [0-100]. Clearly, 0 disables this.
#
# -- These values do not have to add up to 100, but it makes it much easier to see the probabilities ! --
# AfterFailDoNothingChance - If a hit fails, set the chance that the punch fails with no side-effects [0-100]
# AfterFailDoFireChance - If a hit fails, set the chance that the puncher will be set on fire [0-100]
# AfterFailDoLightningChance - If a hit fails, set the chance that the puncher will be set on fire [0-100]
Burns:
    BurnChance: 1
Settings:
    AllowPVPFalconPunch: true
    NoImmunity: false
    OnlyPVPFalconPunch: false
Fails:
    AfterFailDoFireChance: 33
    AfterFailDoNothingChance: 34
    AfterFailDoLightningChance: 33
    FailChance: 1
Criticals:
    CriticalsChance: 1
    UseContinuousSystem: true

Installation:

  • Standard installation for a plugin:
    • Stop your server if it isn't already.
    • Copy the jar file into your server's plugins directory.
    • Start up the server.
  • If FalconPunch starts with no errors, it will automatically generate a config.yml in the dir "plugins/FalconPunch".
    • You may edit this and submit your changes to FalconPunch without having to restart your server by using the command "/fp". If you do not do this, or do not restart the server after making changes, FalconPunch will run on the default settings mentioned above in the sample.

Source

On GitHub: https://github.com/kjhf/FalconPunch

The FalconPunch Team

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