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EventEffects

Gives Players Effects From Events
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EventEffects 1.1

File nameEventEffects.jar
Uploader
user_7666248user_7666248
Uploaded
Aug 27, 2012
Downloads
910
Size
20.0 KB
File ID
615241
Type
R
Release
Supported game versions
  • CB 1.3.2-R0.1

What's new

<<<<<<<<< EventEffects 1.1 >>>>>>>>>

New Features:

  • Can give any potion effect, for any duration and level, for many different events
  • Disable events and effects in config.yml

New Events:

  • Moving
  • Item Breaking
  • Exp Changing
  • Changing World
  • Entering A Bed
  • Not Moving (not working currently)
  • Receiving Damage From An Entity
  • Enchanting An Item

Configuration Added:

Config.yml will be created to configure events and effects (Configuration)

Permissions Added:

  • eventexempt.move - exempts a player from recieving effects when they move.
  • eventexempt.itembreak - exempts a player from recieving effects when they break an item (axe, sword...).
  • eventexempt.expchange - exempts a player from recieving effects when their exp changes naturally.
  • eventexempt.changedworld - exempts a player from recieving effects when they change world.
  • eventexempt.bedenter - exempts a player from recieving effects when they enter a bed.
  • eventexempt.notmove - exempts a player from recieving effects when they do not move.
  • eventexempt.damagebyentity - exempts a player from recieving effects when they are damaged by an entity.
  • eventexempt.playerenchant - exempts a player from recieving effects when they enchant an item.

(Respawning event and NotMoving event are not working)

<<<<<<<<< EventEffects 1.0 >>>>>>>>>

New Features:

  • Gives every player the confusion effect for 10 seconds when they teleport.
  • Permission nodes for each event, to exempt a player from receiving the effects from those events, Ops are exempt by default.
  • Joining the server will also give a confusion effect + Respawning will give a confusing effect and damage resistance effect.

Permissions Added:

  • eventexempt.* - exempts a player from recieving effects from all events.
  • eventexempt.teleportation - exempts a player from recieving effects when they teleport.
  • eventexempt.respawn - exempts a player from recieving effects when they respawn.
  • eventexempt.join - exempts a player from recieving effects when they join.

(Config.yml will be created, please ignore this as it has no use)

Respawning event and NotMoving event are not working.

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