EntityMaster

Abandoned
EntityMaster, a new way of playing with entities.

EntityMaster

A new way of playing with entities.

Features:

  • ride entities
  • mount enities (same as ride, but with permission and use of saddle)
  • grab entities
  • spawn entities
  • spawn entities upon eachother
  • stack them yourself
  • spawn hidden horses (zombie, skeleton, and secret untextured horses!)
  • make all mobs with different textures change texture, (define 1 as period to make them change texture every server tick ! Disco!)
  • break "mobtowers" with a simple command
  • tame all tameable mobs in a radius around you with just one command!
  • perfect for admins to troll (that's why I made this plugin :x )

All the commands and permissions

There are lots of commands/permissions, and some config stuff, so I made different pages for them:

plugin.yml (Commands and permissions)

config.yml (configurable things .-. )


Advanced spawn commands!

About the spawn sytem: there are several spawn commands, but all with the same mechanics: you provide all names in preferred order to spawn upon echother: example:

/spawnit pig:saddled horse:zombie;chest;saddled;diamond;tamed;baby sheep:baby;4

this will spawn:

http://screencap.net/f/a057a874.png http://screencap.net/f/a7d0060b.png

how the inventory of the horse looks: ^

note: you can't ride a baby horse by right clicking, use the "/ride" command instead.

How it works:

<mobname>:<one of it's params>;<one of it's params>;<one of it's params> etc.

this function is described further at: Spawn Mechanics


Secret untextured horses:

untextured zombie horse

command

how to:

provide the armor param first, and the type param later, this will make the horse untextured!


Disco command!

/disco on/off <period in server ticks>

/disco on 2 for example

result:

http://diederikmc.tk/image/disco.gif

WARNING: All affected mobs keep their new texture when you stop the disco!


Player features

Almost all commands are meant for admins/moderators for trolling, but I included one cool feature for the player to! You can drive mobs as player, if you have the permission for it, and can mount the mob with a 1 saddle(amount and material is configurable), so /ride isn't for player, just for admins, it doesn't check for permissions per mob to, but mounting with the mountitem does (EM.mount.<mobname>).

There's a config option for mobs players may drive the air in, (IMPORTANT, it should be ENDER_DRAGON, not ENDERDRAGON in the config.). So you can fly with your bat, blaze, enderdragon, and ghast!

the aggressive mobs are still aggressive, so it is not recommended to mount a creeper!


Feedback? Idea? Suggestions? Problems? Bugs?

Comment!


Planned

  1. armor for skeletons/zombies?
  2. Horse Inventory for normal mobs (only if there's enough support :3)
  3. special parameter for amount of mobs to spawn
  4. better mob drive mechanics (driving works pretty well already, but the mobs don't always look to the same position as you)
  5. ride baby horses with right click just like big horses

The EntityMaster Team

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