Enchanting Rework

A deterministic enchanting-table GUI replacing vanilla's random gamble. Forge enchanted books from ingredient blueprints (not consumed), then apply them to gear for a flat level cost. Reusable books. Paper/Spigot/Bukkit/Purpur 1.21.1-1.21.11.

Enchanting Rework

A custom enchanting-table GUI that replaces the vanilla "gamble on three options" flow with something deterministic and craft-y. Right-click an enchanting table (or run /enchanting) to open a 54-slot interface with two functions: a Book Forge that mints enchanted books from ingredient blueprints, and an Apply station that puts a book onto an item for a flat level cost.

Book Forge

Place a recipe's ingredient items in the three forge slots and some lapis in the lapis slot. The ingredients are a blueprint - they are not consumed. When they match a configured recipe, a preview of the resulting enchanted book appears in the output. Click it to mint the book; you pay the recipe's level and lapis cost, and the ingredients stay where they are so you can forge again.

Recipes can require specific materials (CACTUS, DIAMOND), a potion (potion:strength), or whole categories (any sword, any armor, any pickaxe...). Shipped examples:

  • cactus + any armor + any sword -> Thorns
  • any sword + potion of strength + grindstone -> Sharpness

A broad default set covers common combat, tool, armor, and bow enchants - see /enchanting recipes in game or config.yml.

Apply

Put an item in the target slot and an enchanted book in the book slot. A preview of the enchanted item appears in the output; click it to enchant the item for a flat level cost (default 5). Conflicting enchants are skipped, and a stored enchant only upgrades an item if it is a higher level than what is already there.

By default, books minted by the forge are reusable - they are not consumed when applied. Books from other sources (loot, trades) are consumed on apply like normal. Set reusable-books: false to make every book single-use. Minted books are genuine vanilla enchanted books, so anvils and grindstones still work with them.

Opening the GUI

  • Right-click any vanilla enchanting table (can be turned off).
  • Run /enchanting (can be turned off).

Players without enchanting.use always fall through to the vanilla enchanting table, so disabling permission never locks anyone out of enchanting entirely.

Commands

All under /enchanting (aliases: /erework, /ench).

Command Description
/enchanting Open the Enchanting Rework GUI.
/enchanting recipes List the configured book-forge recipes.
/enchanting info Plugin info and current toggles.
/enchanting reload Reload config.yml. (admin)

Permissions

Permission Default Grants
enchanting.use true Open the GUI, forge books, apply enchants, list recipes.
enchanting.admin op reload (includes enchanting.use).

Configuration (config.yml)

Key Default Meaning
open-via-command true Allow opening the GUI with /enchanting.
intercept-enchanting-table true Right-clicking a vanilla table opens this GUI.
reusable-books true Forged books are not consumed on apply.
apply-cost-levels 5 Flat level cost to apply a book to an item.
default-level-weaker-than-max true Recipes with no explicit level use vanilla max minus one.
recipes.<id> (see file) A forge recipe: ingredients, result-enchant, optional level, cost-levels, cost-lapis.

Ingredient tokens: a material name (CACTUS, minecraft:diamond), a potion (potion, potion:strength), or a category (any_sword, any_axe, any_pickaxe, any_shovel, any_hoe, any_tool, any_armor, any_helmet, any_chestplate, any_leggings, any_boots, any_bow, any_book). Result enchants accept a modern key (sharpness, minecraft:thorns) or a legacy Bukkit name (DAMAGE_ALL). Bad recipes are logged and skipped on load, never partially applied.

Compatibility

Paper / Spigot / Bukkit / Purpur, Minecraft 1.21.1-1.21.11. One jar, built against the 1.21.1 API (Java 21, class 65); no Paper-only classes, no NMS, no dependencies.

Notes

  • One enchant per recipe by design. A book minted by the forge holds a single enchant. Applying a multi-enchant book obtained elsewhere applies all its compatible enchants in one go (still a flat cost).
  • Items in input slots are returned on close.
  • Potion matching keys on the potion type / effect / display name; a plain potion token always matches any potion.

Original concept by u/Ciryl_Lynyard on Reddit (r/Minecraft). Built by BeansNToast.

The Enchanting Rework Team

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