Easter Holidays

Transform your server into an Easter event with egg hunts, rare bunnies, stats, bosses, quests, and more.

File Details

EasterHolidays-1.3.6.jar

  • R
  • Jun 17, 2026
  • 14.36 MB
  • 5
  • 1.21.11+11

File Name

EasterHolidays-1.3.6.jar

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

[1.3.6] - 2026-06-17

Bug Fixes

Region / Land Protection

  • Block-Changing Features Now Respect Any Protection Plugin (Dominion, Towny, Lands, GriefDefender, ...): Carrot gardens and bunny hop pads modified the world via direct setType() calls, which fire no Bukkit event — so protection plugins never saw them. Only WorldGuard and GriefPrevention were checked, via plugin-specific reflection, meaning claims from any other protection plugin (e.g. Dominion) were silently ignored (reported case: an Easter Bunny turning protected stone into farmland). Block placement now runs through a new generic RegionIntegration.canPlace(...) check that fires a synthetic BlockPlaceEvent and honors its cancellation. Because virtually every land-protection plugin listens to that event, all of them are now respected at once — without adding any of them as a dependency.
  • Bunny Hop Pads Had No Protection Check At All: spawnHopPad() placed its block without ever consulting RegionIntegration. It now performs the generic protection check before placing.
  • Carrot Gardens Check Per Block: Protection is now evaluated for each block of the garden, so a claim covering only part of the spawn area is handled correctly instead of all-or-nothing.