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DynamicDropRate

Causes killed mobs to have diminishing returns on drops, increasing other mobs rates to compensate.
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0.6.3

File nameDynamicDropRate.jar
Uploaded
Feb 7, 2014
Downloads
371
Size
83.8 KB
File ID
772048
Type
B
Beta
Supported game versions
  • CB 1.7.2-R0.2

What's new

0.6.3

  • Added support for groups of worlds. So mobs killed in one group of worlds won't affect the other groups of worlds.
  • Due to this world grouping, I've removed the excluded-worlds setting. Just don't add your excluded worlds to a group.
  • Fixed issue where the sum of all mobs went unbalanced overtime. The equalize command shouldn't be necessary anymore.

0.6.2

  • Reload command just reloads the config, not the whole plugin instance.
  • Removed version checker.
  • Added option to disable metrics.

0.6.0

  • Fixed equalize command not decreasing rates properly.

0.5.0

  • Added min rate option, default 20% (0.2).
  • Enabled 'only-affect-player-kills' by default.
  • Removed ghast, lavaslime, slime and creeper from default mob list.
  • Changed rate changes to happen after we modify the mob's drops, so it affects the next mob.
  • VersionChecker won't give error if it can't contact curse.

0.4.0

  • Fixed bug that kept resetting excluded items list. May still do it when new options are added to the config in future versions.
  • Added command equalize which equalizes the sum of all mobs to equal 100%.

If you're updating to 0.6 to 0.6.2+, delete the database.sqlite file in the DynamicDropRate folder.

This mod has no related projects