
Since I can't access my old account here is the newest version.
Well here is another Hermitcraft inspired plugin.
This plugin detects when a player kills the End Dragon, and drops an Elytra based on configuration.
- drop-on-ground: Drops the Elytra on the ground at droploc.
- place-in-chest: Places Elytra in a chest at droploc
- give-to-player: Places Elytra in killing player's inventory
If player's inventory is full, it will drop the Elytra on the ground at the player's location.
Languages Supported: čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US), Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
Configurations:
# DO NOT CHANGE VERSION version: 1.0.13 # change to false to stop auto-update-check auto_update_check: true # set to true before sending a log to developer debug: false # Set the language to use, en_US, nl_NL, lol_US, fr_FR, de_DE, zh_CN, cs-CZ, pt_BR, es_ES lang: en_US # Should DragonDropElytra use it's full name or DDE in console messages? longpluginname: true # # World settings - World Names are Case Sensitive, World does not equal world world: # list of worlds DDE will work in. Blanks means all except for blacklisted worlds # Example (world, world_nether, world_the_end) will drop heads whitelist: # list of worlds DDE will NOT work in. # Example (world_Dungeon) will NOT drop heads blacklist: # # set location to drop elytra, in the end droploc: 0, 62, 4 # do_what: # should dde drop the elytra on the ground at droploc? drop_on_ground: false # Should dde drop the elytra naturally? drop_naturally: false # should dde place the elytra in a chest at droploc? place_in_chest: false # should dde give the elytra to the killing player? give_to_player: true # should dde prevent the dragon egg from spawning? prevent_dragon_egg_spawn: false # the delay before the repeating task starts prevent_dragon_egg_spawn_delay_init: 5 # the delay between the repeating task repeating. prevent_dragon_egg_spawn_delay_run: 5 # Should DDE Send console command? send_console_command: false # What command should DDE send after the EnderDragon is killed? # Do not include /, console commands are like (say The EnderDragon is dead!) console_command: say The EnderDragon has been killed! # drop: # should dde drop an elytra? elytra: true # should dde drop a broken elytra? brokenelytra: false # should dde drop a dragon head? dragonhead: false # should dde drop a dragon egg? dragonegg: false # chance: elytra: # Should the drop be a random chance? chancepercentdrop: false # randomdrop must be true for chancepercent to be used. # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98) # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1% chancepercent: 0.25 dragonhead: # Should the drop be a random chance? chancepercentdrop: false # randomdrop must be true for chancepercent to be used. # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98) # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1% chancepercent: 0.25 dragonegg: # Should the drop be a random chance? chancepercentdrop: false # randomdrop must be true for chancepercent to be used. # chance percent, must be over 0.00 and less than 0.99 (IE - 0.01-0.98) # 0.98 = 98%, 0.75 = 75%, 0.50 = 50%, 0.25 = 25%, 0.01 = 1% chancepercent: 0.25
Permissions:
permissions: dde.op: description: Allows the player to reload configs, and toggle debug. default: op dde.showUpdateAvailable: description: Shows player that there is a version update. default: op
Commands:
commands: dde: description: Shows DragonDropElytra help. usage: /<command><br />/dde reload<br />/dde toggledebug
For help you can post issues and suggest ideas on my discord server.
This plugin utilizes bStats to collect anonymous statistics
If you like this, check out my other plugin,
SinglePlayerSleep,
NoEndermanGrief,
DragonDropElytra,
ShulkerRespawner,