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DragonDropElytra2

When the Ender dragon is killed an Elytra is dropped.

dde_header

This plugin detects when a player kills the End Dragon, and drops an Elytra based on configuration.

  1. drop-on-ground: Drops the Elytra on the ground at droploc.
  2. place-in-chest: Places Elytra in a chest at droploc
  3. give-to-player: Places Elytra in killing player's inventory

If player's inventory is full, it will drop the Elytra on the ground at the player's location.

 

Languages Supported: čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US), Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)


Configurations:

########################################################################################
# IMPORTANT: THIS FILE IS FOR REFERENCE ONLY - DO NOT EDIT OR USE IN-GAME
#
# This config_comments.yml file is ONLY included in the JAR as documentation.
# The plugin NEVER loads or reads this file at runtime.
#
# All actual configuration happens in config.yml.
# Comments and explanations here are just to help you understand the options.
#
# If you edit this file, your changes will be ignored and lost on update/reload.
#
########################################################################################
#
# DO NOT CHANGE VERSION
version
: 1.0.15
plugin_settings
:
 # change to false to stop auto-update-check
  auto_update_check
: true
  # set to true before sending a log about an issue. logs trace data required to pinpoint where errors are.
  debug
: false
  # čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US)
  # Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
  lang
: en_US
  # Enables fancy ANSI colors in console. (Disable if you're getting weird characters in the console)
  colorful_console
: true
#
# World settings - World Names are Case Sensitive, World does not equal world
world
:
# list of worlds DDE will work in. Blanks means all except for blacklisted worlds
# Example (world, world_nether, world_the_end) will drop heads
  whitelist
:
# list of worlds DDE will NOT work in.
# Example (world_Dungeon) will NOT drop heads
  blacklist
:
#
# set location to drop elytra, in the end
droploc
: 0, 62, 4
#
do_what
:
# should dde drop the elytra on the ground at droploc?
  drop_on_ground
: false
# Should dde drop the elytra naturally?
  drop_naturally
: false
# should dde place the elytra in a chest at droploc?
  place_in_chest
: false
# should dde give the elytra to the killing player?
  give_to_player
: true
# should dde prevent the dragon egg from spawning?
  prevent_dragon_egg_spawn
: false
# the delay before the repeating task starts
  prevent_dragon_egg_spawn_delay_init
: 5
# the delay between the repeating task repeating.
  prevent_dragon_egg_spawn_delay_run
: 5
# Should DDE Send console command?
  send_console_command
: false
# What command should DDE send after the EnderDragon is killed?
# Do not include /, console commands are like (say The EnderDragon is dead!)
  console_command
: say The EnderDragon has been killed!
#
drop
:
# should dde drop an elytra?
  elytra
: true
# should dde drop a broken elytra?
  brokenelytra
: false
# should dde drop a dragon head?
  dragonhead
: false
# should dde drop a dragon egg?
  dragonegg
: false
#
chance
:
  elytra
:
   # Should the drop be determined by a random chance?
    chancepercentdrop
: false
    # chancepercentdrop must be true for chancepercent to be used.
    # chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
    chancepercent
: 25.0
  dragonhead
:
   # Should the drop be determined by a random chance?
    chancepercentdrop
: false
    # chancepercentdrop must be true for chancepercent to be used.
    # chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
    chancepercent
: 25.0
  dragonegg
:
   # Should the drop be determined by a random chance?
    chancepercentdrop
: false
    # chancepercentdrop must be true for chancepercent to be used.
    # chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
    chancepercent
: 25.0

 Permissions:

permissions:
  dde.op
:
    description
: Allows the player to reload configs, and toggle debug.
    default
: op
  dde.showUpdateAvailable
:
    description
: Shows player that there is a version update.
    default
: op

 Commands:

commands:
  dde
:
    description
: Shows DragonDropElytra help.
    usage
: /<command>
/dde reload
/dde toggledebug

 

 

 

For help you can post issues and suggest ideas on my discord server.

 

 

This plugin utilizes bStats to collect anonymous statistics
​

 

If you like this, check out my other plugin,

SinglePlayerSleep, NoEndermanGrief,

DragonDropElytra, ShulkerRespawner,

MoreMobHeads, SilenceMobs,

 

RotationalWrench. VillagerWorkstationHighlights,

The DragonDropElytra2 Team

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