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DragonDropElytra2

When the Ender dragon is killed an Elytra is dropped.

dde_header

This plugin detects when a player kills the End Dragon, and drops an Elytra based on configuration.

  1. drop-on-ground: Drops the Elytra on the ground at droploc.
  2. place-in-chest: Places Elytra in a chest at droploc
  3. give-to-player: Places Elytra in killing player's inventory

If player's inventory is full, it will drop the Elytra on the ground at the player's location.

 

Languages Supported: čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US), Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)


Configurations:

########################################################################################
# IMPORTANT: THIS FILE IS FOR REFERENCE ONLY - DO NOT EDIT OR USE IN-GAME
#
# This config_comments.yml file is ONLY included in the JAR as documentation.
# The plugin NEVER loads or reads this file at runtime.
#
# All actual configuration happens in config.yml.
# Comments and explanations here are just to help you understand the options.
#
# If you edit this file, your changes will be ignored and lost on update/reload.
#
########################################################################################
#
# DO NOT CHANGE VERSION
version
: 1.0.15
plugin_settings
:
 # change to false to stop auto-update-check
  auto_update_check
: true
  # set to true before sending a log about an issue. logs trace data required to pinpoint where errors are.
  debug
: false
  # čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US)
  # Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
  lang
: en_US
  # Enables fancy ANSI colors in console. (Disable if you're getting weird characters in the console)
  colorful_console
: true
#
# World settings - World Names are Case Sensitive, World does not equal world
world
:
# list of worlds DDE will work in. Blanks means all except for blacklisted worlds
# Example (world, world_nether, world_the_end) will drop heads
  whitelist
:
# list of worlds DDE will NOT work in.
# Example (world_Dungeon) will NOT drop heads
  blacklist
:
#
# set location to drop elytra, in the end
droploc
: 0, 62, 4
#
do_what
:
# should dde drop the elytra on the ground at droploc?
  drop_on_ground
: false
# Should dde drop the elytra naturally?
  drop_naturally
: false
# should dde place the elytra in a chest at droploc?
  place_in_chest
: false
# should dde give the elytra to the killing player?
  give_to_player
: true
# should dde prevent the dragon egg from spawning?
  prevent_dragon_egg_spawn
: false
# the delay before the repeating task starts
  prevent_dragon_egg_spawn_delay_init
: 5
# the delay between the repeating task repeating.
  prevent_dragon_egg_spawn_delay_run
: 5
# Should DDE Send console command?
  send_console_command
: false
# What command should DDE send after the EnderDragon is killed?
# Do not include /, console commands are like (say The EnderDragon is dead!)
  console_command
: say The EnderDragon has been killed!
#
drop
:
# should dde drop an elytra?
  elytra
: true
# should dde drop a broken elytra?
  brokenelytra
: false
# should dde drop a dragon head?
  dragonhead
: false
# should dde drop a dragon egg?
  dragonegg
: false
#
chance
:
  elytra
:
   # Should the drop be determined by a random chance?
    chancepercentdrop
: false
    # chancepercentdrop must be true for chancepercent to be used.
    # chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
    chancepercent
: 25.0
  dragonhead
:
   # Should the drop be determined by a random chance?
    chancepercentdrop
: false
    # chancepercentdrop must be true for chancepercent to be used.
    # chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
    chancepercent
: 25.0
  dragonegg
:
   # Should the drop be determined by a random chance?
    chancepercentdrop
: false
    # chancepercentdrop must be true for chancepercent to be used.
    # chancepercent must be between 0.0 and 100.0 (e.g., 98.0 = 98%, 75.0 = 75%, 50.0 = 50%, 25.0 = 25%, 1.0 = 1%).
    chancepercent
: 25.0

 Permissions:

permissions:
  dde.op
:
    description
: Allows the player to reload configs, and toggle debug.
    default
: op
  dde.showUpdateAvailable
:
    description
: Shows player that there is a version update.
    default
: op

 Commands:

commands:
  dde
:
    description
: Shows DragonDropElytra help.
    usage
: /<command>
/dde reload
/dde toggledebug

 

 

 

For help you can post issues and suggest ideas on my discord server.

 

 

This plugin utilizes bStats to collect anonymous statistics

 

If you like this, check out my other plugin,

SinglePlayerSleep, NoEndermanGrief,

DragonDropElytra, ShulkerRespawner,

MoreMobHeads, SilenceMobs,

 

RotationalWrench. VillagerWorkstationHighlights,

The DragonDropElytra2 Team

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