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Donut Team

Players create a team, invite friends, talk in team chat, share one home

About

Donut Teams Screenshot

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Donut Teams is a Folia-first team plugin for Paper SMPs. Players create a team, invite friends, talk in team chat, share one home, and toggle friendly fire from a GUI. It is a modular Nightbeam suite companion next to Donut Auction, Orders, RTP, and Shards. Optional DonutCore. Not an all-in-one Donut replica.

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Features

Feature Description
Team GUI /team (aliases /teams, /dt) opens the inventory GUI for create, members, invites, info, home, PvP, and settings
Team lifecycle Create, invite, join, leave, kick, transfer ownership, and disband with confirm
Team chat /team chat toggles team-only chat, or /team chat <message> sends one MiniMessage line
Shared team home One team home. /team sethome, /team home, /team delhome. Warmup teleport, cancel-on-move
Friendly fire /team pvp cancels teammate melee and projectile damage when friendly fire is off
Member permissions Owner grants invite, kick, home, sethome, speak, and pvp. Default member is speak only
Lite member cap 8 members (donutteams.slots.8)
Storage SQLite by default at plugins/DonutTeams/teams.db. Optional MySQL with HikariCP
PlaceholderAPI %donutteams_name%, %donutteams_tag%, %donutteams_count%, %donutteams_home_world%, %donutteams_leader%
DonutCore Optional reflection hook for network display names. Soft-depend only
Paper and Folia folia-supported: true. No Bukkit scheduler. Entity and region-safe chat, homes, and friendly fire
Public API DonutTeamsApi plus TeamCreate, TeamJoin, and TeamLeave events

Upgrade to Premium

Donut Teams Pro (Redis live sync, extra member slots, extra homes, and cosmetics) is coming later on BuiltByBit. Lite is the full single-server team layer.

Team GUI

/team with no arguments opens the team menu. Players do not need the full command tree to run a team.

The main GUI covers:

  • Create a team
  • Member list and per-member permission editor
  • Pending invites
  • Team info
  • Home and friendly-fire controls
  • Settings, including locked Pro stubs

Chat aliases still work for power users: /teams, /dt. Admin alias: /dteams.

Commands

Command Who What
/team member Open the team GUI
/team create <name> [tag] create perm Create a team. Tag defaults to the name if omitted
/team disband confirm owner Disband after confirm
/team invite <player> invite perm Invite an online player
/team join <team> invited Accept an invite by team name
/team leave member Leave. Owners must transfer or disband first
/team kick <player> kick perm Kick a member
/team info [team] anyone Team overview
/team chat [message] speak perm Toggle team chat, or send one line
/team home home perm Teleport to the shared team home
/team sethome / /team delhome sethome perm Set or clear the one lite home
/team pvp pvp perm Toggle friendly fire
/team transfer <player> owner Pass ownership
/donutteams reload admin Reload config and messages

Permissions

donutteams.use, donutteams.create, donutteams.chat, and donutteams.home default true. donutteams.admin defaults to op. donutteams.slots.8 is the lite member cap.

Placeholders

Identifier donutteams. No team returns none (or 0 for counts).

  • %donutteams_name% (aliases team, team_name)
  • %donutteams_tag%
  • %donutteams_count% (aliases size, members)
  • %donutteams_home_world% (aliases homeworld, home)
  • %donutteams_leader% (alias owner)

Team Home

Lite includes one shared team home. Teleport uses a warmup with cancel-on-move. Personal homes are a separate Nightbeam SKU and are not in this plugin.

Friendly Fire

When friendly fire is off, melee and projectile damage between teammates is cancelled on the victim's region thread.

Storage

SQLite

Default. Works out of the box at plugins/DonutTeams/teams.db.

MySQL

Optional for larger networks. HikariCP pooling. Tables: teams, members, invites, homes, settings. SQL runs off-thread. Teams are cached in memory.

Performance & Safety

  • Asynchronous database operations
  • Folia entity, region, and global schedulers (no BukkitScheduler)
  • Warmup teleports that cancel on move
  • Friendly-fire checks that do not hop regions to mutate the attacker

Why Choose Donut Teams?

  1. Easy setup — Drop DonutTeams-1.0.0.jar in plugins/. SQLite works immediately. No extra plugins required.
  2. Low overhead — Folia-first scheduling and async SQL keep chat, homes, and invites off the wrong threads.
  3. Player-friendly UI — Inventory GUI for create, invite, perms, home, and PvP.
  4. Safe defaults — Confirm-to-disband, warmup cancel-on-move, region-safe friendly fire.
  5. Optional hooks — PlaceholderAPI, DonutCore, LuckPerms, and MySQL. Works on a single Paper box or Folia.
  6. Suite companion — Modular Nightbeam plugin next to Donut Auction, Orders, RTP, and Shards. Not an all-in-one DonutSMP replica.

Compatibility

  • Paper
  • Folia
  • Purpur
  • Minecraft 1.20+
  • SQLite
  • MySQL
  • PlaceholderAPI (optional)
  • DonutCore (optional)
  • LuckPerms (optional)

Requirements

Donut Teams requires a supported Paper or Folia server and Java 21.

DonutCore is optional. Vault is optional and is not required for lite.

Community & Support

If you encounter a bug or have a feature request, join Discord or report it on the project page.

License

Donut Teams is licensed under the Apache License 2.0.

You are free to use, modify, and redistribute Donut Teams in accordance with the terms of the Apache License 2.0.

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