File Details
DeathPenalty 2.2
- R
- Apr 22, 2012
- 21.63 KB
- 117.1K
- CB 1.2.5-R1.0
File Name
DeathPenalty.jar
Supported Versions
- CB 1.2.5-R1.0
v2.2
- Fixed a bug where players would automatically be banned after their first death after being unbanned.
- Added an addlife command (this can be used by the console)
- Sped up the hiding of ghosts
v2.1
- Updated to CB 1.2.5-R1.0
- Fixed a bug where players would lose their inventory when they are resurrected. (This still happens if ghostFly is set to true, so players cannot give themselves items when a ghost and then keep the items)
- Fixed the algorithm for maxGhostTimes so that the number wouldn't have to be one more than the actual number (e.g. 3 would mean they can be a ghost 3 times before they are banned (if banOnGhostLifeDepletion is enabled)
- Minor bug fixes
- Added a "fixghosts" command to hide ghosts manually
- Added a "reload" command to reload the configuration from the file
v2.0.1
- Added functionality to override Factions and other plugins when the ghost is spawned at the correct location (now they spawn at the location you set rather than their faction's home)
- Small error fix
v2.0
- Tested working also with CB 1.2.4-R0.1 (Build 2042)
- Added a lives system where if you lose your lives, you become a ghost
- Added a ghost lives system where if you become a ghost too many times and the option in the configuration is enabled, you're banned for a specified amount of time (in seconds)
- Changed the database structure and reduced calls to database for efficiency
- Added an option in the configuration to have players be ghosts permanently
v1.4
- Tested with CB 1.2.3-R0.2
- Made it so that ghosts are hidden from players but not ghosts or players with the deathpenalty.see permission (operators get this by default)
- Added a feature to make ghosts able to fly around (configurable). This makes them switch to creative mode, but they can't do anything. When they are made a player again, their inventory is cleared so they can't get items from creative.
v1.3
- Added the ability to have a location for ghosts to go to when they are made a player again
- Added a command to check how much longer a ghost has to wait
v1.2
- Changed the saving location of the ghost spawn (you may delete the ghostSpawn value in the config
- Made the spawn also save the world (so that you can have a ghost spawn in whatever world you want, not just the main world)
- Added a resurrect command (with a permission node or just from the console; If usePermissions is off, admins do NOT get this command by default)
v1.1
- Added a feature to let players eat cake and have their ghost time decreased by a value in the config
- Added a config value to enable/disable end/nether portal use when being a ghost
- Added a death override permission so you don't become a ghost upon death
- Fixed a check in the code that would not let you teleport to the spawn on death until you reloaded the server (now it teleports you)
v1.0
- First release

