
What is it?
This plugin allows your players to bind any item they currently have in their inventory. Binding means that when they die, and they have that item with them, the item will be returned once they re-spawn. The plugin supports damage values and even enchantments. You can configure the maximum amount of items that your players will be able to bind with, and the maximum amount of each item that should be returned when they die. You can even configure every single death circumstance on which the bound items should be returned.
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Feature Overview
- Players can bind items
- Players can unbind items
- Players can view bound items and the circumstances in which they keep the items
- Bound items are saved for each player in the savedBinds.txt file - do NOT edit this file unless you know what you are doing!
- Bound items are returned at respawn if the player dies, provided they are in the player's inventory at death and the death circumstance is set to true in the config
- The maximum amount of each item that is returned is specified in the config
- The maximum amount of items that players can bind with is specified in the config
- The plugin removes the drops when the player dies - but only the drops of what is being returned at respawn.
- Example usage:
Ted really loves diamonds. So he takes a diamond, puts it in his hand, and types /bind. Ted goes out on a mining trip to get some more diamonds. He ends up with a total of 100 diamonds - a wealthy sum for one mining trip! Oh no, a creeper sneaks up behind ted! The creeper explodes. Ted cries, because he thinks that he lost all of his beloved diamonds. But wait! He just remembered - he bound his diamond beforehand! Ted hapily respawns and sees that 64 of his diamonds (specified in the config) were returned! The rest (36), however, were dropped where he died (together with all his other junk). Ted stops crying, as keeping 64 diamonds is better than keeping none at all!
On his next mining trip he falls in lava. Ted laughs it off, as he knows he has bound his diamonds, and cannot lose them. But wait! The evil server owner specified in the config that bounding your items doesn't save them from lava contact! Ted loses all of his diamonds. Ted cries ;( He should have checked /bind deaths before being so careless!
Commands
- /bind - binds the current item that you are holding.
- /unbind [ID] - unbinds the item with the specified ID as shown on /bind list.
- /bind list - shows the items you are currently bound to.
- /bind deaths - shows the circumstances in which you can die and receive your bound items, as configured by the server owner.
- /bind help - shows in-game command help.
Permissions
- deathbind.* - Gives you all permissions of the plugin.
- deathbind.use - Allows you to bind, unbind, view bound items, and view the help ingame.
- deathbind.circumstances - Allows you to use the /bind deaths command.
Operators get the deathbind.* node by default.
Notes
- Binding a clean diamond sword, and then dying with, for example, a diamond sword with fire aspect, will NOT return the diamond sword! Each item is unique to its ID, its damage value and its enchantments.
- Items returned will always be correct in respect to their damage value and enchantments. Binding green wool, then dying with green wool, will most definitely return green wool!
Configuration File
#Define either 'true' or 'false' for each of these settings - they specify by what means the player can die and receive their bound items back.
#If you can't work out what they mean, go ingame and type /bind deaths.
circumstances:
BLOCK_EXPLOSION: true
CONTACT: true
CUSTOM: true
DROWNING: true
ENTITY_ATTACK: true
ENTITY_EXPLOSION: true
FALL: true
FIRE: true
FIRE_TICK: true
LAVA: true
LIGHTNING: true
MAGIC: true
POISON: true
PROJECTILE: true
STARVATION: true
SUFFOCATION: true
SUICIDE: true
VOID: true
#Define the number of maximum types of individual items one player can bind.
maxAmountOfBinds: 2
#Define how much of each individual bound item will be received once the player dies and respawns.
maxAmountOfSavedItems: 64
Change Log
Version 1.0
I am taking small feature requests and feedback :) And of course, report ALL the bugs!