CustomSpawners v0.0.4b
What's new
v0.0.4b
- Updated for Bukkit 1.3.1-R1.0
- Commands now accept either ID or name of spawner or entity to change a property, select, etc.
- Made messages more readable
- Fixed concurrency errors
- Added ability to blacklist/whitelist certain damage types from entities.
v0.0.4
- Bleeding edge build for 1.3.1-R0.1 (build #02291)
- Lots of little fixes
- Added setfireticks command
- Moved passive property and command to be per entity instead of per spawner
v0.0.3c
- Bleeding edge build for 1.3.1-R0.1 (build #02281)
v0.0.3b
- Updated build for 1.2.5-R5.0
v0.0.3
- Added passive property to spawners
- Fixed file I/O bugs
- Added spawn area position setting
v0.0.2e
- Fixed multi-entity spawners
v0.0.2d
- Fixed a few more bugs.
v0.0.2c
- Fixed setcolor command.
v0.0.2b
- Fixed bugs with /entities sethealth and /entities setair
- Added autosave features
- Changed config a bit
v0.0.2
- Added support for customized mobs
- Added lots of commands
- Modified some permissions
- Fixed Saving/Loading
v0.0.1
- Initial Release
- Entities will not take fire tick damage if they are already on fire from the spawner.
- Spawners may not recognize if a block is powered sometimes
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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