CreativeKill v0.3
What's new
TESTED:
- CB 1.0.1-R1
- CB 1.1-R3
updates from:
- v0.2
- Directly accesses the die code to prevent apparent issues from large damage numbers
- v0.1
- Fixed bug where the plugin didn't account for damage resistance
There are three small issues due to the way this plugin performs the kills.
- The animal death sounds may only be client side (aka, only for the killer). Not sure about this, but the code suggests this (may just be a delay until next tick or something, I don't really know).
- Unlike if I killed them naturally, there is no knock back. They just fall down on their side right where you hit them.
- The player's stats/achievements aren't updated. Now I can fix this, but the fix would require locking it down with the minecraft version, and I don't want to tether it. Besides, players shouldn't get credit for these free kills anyways. Let them actually have to survive to get the achievements.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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