
CrackShot (Guns)
Last Updated: Sep 21, 2018 Game Version: 1.13
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2, but servers above 1.9 are not fully supported due to a Minecraft 1.9 bug that interferes with projectile collisions at close range.
Live Demo
Visit jectile.com for zombie survival and genuine Call of Duty in Minecraft.
Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issue
Minecraft visual bug:
- Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Is this retarded bug with shaking hand when shooting fixed? Is this that "Minecraft 1.9 bug that interferes with projectile collisions at close range." thing and its fixed by now? Or am I only one considering as a problem? How can you people play with that? Important: I mean when you use right click to shoot. I always set plugin this way cuz in my opinion it's just stupid that every time you shoot you have to punch air with your gun. Please help can This be fixed somehow?
why dont the forums work ;-;
I'm having an issue. When players are shooting guns they end up shooting themselves. It happens at random times and just creeps in. The player will be shooting a mob or whatever for that matter and the bullets stop going out into the distance and begin injuring the player. The plugin is absolutely unusable with this bug. Is there any way to fix this? Please let me know it'd be a great help!
When is the update for the latest Version coming in? My minecraft is in dire need of a new source of weapons.
Gauss:
Item_Information:
Item_Name: "&eGauss Shotgun"
Item_Type: 417
Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: ENTITY_WITHER_SHOOT-1-2-0,ENTITY_GENERIC_EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: ENTITY_IRONGOLEM_ATTACK-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: BLOCK_PISTON_EXTEND-1-2-0
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Carbine:
Item_Information:
Item_Name: "&eCarbine"
Item_Type: 417
Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
Attachments:
Type: main
Info: "M320"
Toggle_Delay: 5
Sounds_Toggle: BLOCK_NOTE_HAT-1-2-0
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 0.5
Sounds_Shoot: ENTITY_BLAZE_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.4
Reload:
Enable: true
Reload_Amount: 8
Reload_Duration: 30
Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-0,ITEM_FLINTANDSTEEL_USE-1-1-14,BLOCK_WOODEN_DOOR_OPEN-1-2-16,ITEM_FLINTANDSTEEL_USE-1-1-26,ENTITY_PLAYER_HURT-1-0-27,BLOCK_WOODEN_DOOR_CLOSE-1-2-28
Firearm_Action:
Type: slide
Close_Duration: 8
Sound_Close: UI_BUTTON_CLICK-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-80
Particle_Critical: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Critical_Hits:
Enable: true
Bonus_Damage: 2
Chance: 10
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Deagle:
Item_Information:
Item_Name: "&eDesert Eagle"
Item_Type: 417
Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 1
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
Sounds_Reloading: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: BLOCK_WOODEN_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Bazooka:
Item_Information:
Item_Name: "&eBazooka"
Item_Type: 417
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Inventory_Control: Group_Bazookas
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0,BLOCK_FIRE_EXTINGUISH-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 55
Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-10,BLOCK_PISTON_EXTEND-1-0-28,ENTITY_SKELETON_STEP-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: true
Block_Type: 77
Amount: 14
Speed: 7
Explosions:
Enable: true
Knockback: 5
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 6
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Python:
Item_Information:
Item_Name: "&ePython &l/&e Knife"
Item_Type: 417
Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
Melee_Attachment: Tactical_Knife
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 0.5
Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 35
Sounds_Reloading: ENTITY_PLAYER_LEVELUP-1-1-10,ITEM_FLINTANDSTEEL_USE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Riotshield:
Item_Information:
Item_Name: "&eRiot Shield"
Item_Type: 267
Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Riot_Shield:
Enable: true
Durability_Loss_Per_Hit: 10
Sounds_Blocked: GLASS-2-2-0
Sounds_Break: ENTITY_ITEM_BREAK-2-1-0
Olympia:
Item_Information:
Item_Name: "&eOlympia"
Item_Type: 417
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Hunting:
Item_Information:
Item_Name: "&eHunting Rifle"
Item_Type: 417
Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: ENTITY_BLAZE_HURT-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_CONTRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: BLOCK_NOTE_PLING-1-2-0
Sounds_Victim: ENTITY_VILLAGER_DEATH-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Type95:
Item_Information:
Item_Name: "&eType 95"
Item_Type: 417
Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
SignShops:
Enable: true
Price: 266-10
Sign_Gun_ID: 95
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 7
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ENTITY_ITEM_BREAK-1-2-2,BLOCK_NOTE_SNARE-1-0-2
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 1
Ammo:
Enable: true
Ammo_Item_ID: 370
Sounds_Out_Of_Ammo: BLOCK_NOTE_PLING-1-2-0
Sounds_Shoot_With_No_Ammo: BLOCK_NOTE_HAT-1-2-0
Reload:
Enable: true
Reload_Amount: 30
Take_Ammo_On_Reload: true
Reload_Duration: 40
Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-2
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
AK-47:
Item_Information:
Item_Name: "&eAK-47"
Item_Type: 417
Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 6
Reload:
Enable: true
Reload_Amount: 30
Reload_Duration: 40
Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
mg:
Item_Information:
Item_Name: "&eMiniGun"
Item_Type: 420
Item_Lore: ""
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 1
Bullet_Spread: 2
Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Fully_Automatic:
Enable: true
Fire_Rate: 10
Reload:
Enable: true
Reload_Amount: 450
Reload_Duration: 100
Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,ENTITY_PLAYER_HURT-1-0-37,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 0
Sound_Close: BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_PISTON_CONTRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
flame:
Item_Information:
Item_Name: "&eFlameThrower"
Item_Type: 259
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 0
Recoil_Amount: 0
Projectile_Amount: 10
Projectile_Type: snowball
Removal_Or_Drag_Delay:
Projectile_Speed: 10
Projectile_Damage: 1
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 5
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 5
Reload:
Enable: true
Reload_Amount: 100
Reload_Bullets_Individually: false
Reload_Duration: 100
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 15
Close_Duration: 20
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Damage_Based_On_Flight_Time:
Enable: false
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
mig:
Item_Information:
Item_Name: "&eMinigun"
Item_Type: 420
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 1
Bullet_Spread: 2
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 3
Reload:
Enable: true
Reload_Amount: 450
Reload_Bullets_Individually: false
Reload_Duration: 450
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: slide
Open_Duration: 15
Close_Duration: 20
Sound_Open: BLOCK_WOODEN_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: false
Hit_Events:
Enable: false
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Damage_Based_On_Flight_Time:
Enable: false
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-51
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_FLAP-1-2-0
rrr:
Item_Information:
Item_Name: "&3Radiation Rifle"
Item_Type: 409
Item_Lore: "&3Tier: 5
&3Damage: 10"
Sounds_Acquired:
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 0
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Speed: 1000
Projectile_Damage: 10
Projectile_Subtype: 40-1-NONE-0
Projectile_Range: 1
Delay_Between_Shots: 14
Sounds_Shoot: BLOCK_NOTE_HAT-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: false
Reload:
Enable: true
Reload_Amount: 10
Reload_Duration: 50
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-168
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
J:
Item_Information:
Item_Name: "&eJumper"
Item_Type: 131
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 20
Projectile_Amount: 5
Projectile_Type: egg
Projectile_Speed: 15
Projectile_KnockBack: 10
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0,BLOCK_FIRE_EXTINGUISH-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 5
Reload_Duration: 55
Sounds_Reloading: ENTITY_SKELETON_AMBIENT-1-0-10,BLOCK_PISTON_EXTEND-1-0-28,ENTITY_SKELETON_STEP-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
es:
Item_Information:
Item_Name: "&5EnderStaff"
Item_Type: 398
Item_Lore: ""
Sounds_Acquired:
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: -20
Projectile_Amount: 0
Projectile_Type: arrow
Projectile_Speed: 15
Delay_Between_Shots: 20
Sounds_Shoot: BLOCK_BREAK-95
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 5
Reload_Duration: 55
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-95
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Jet:
Item_Information:
Item_Name: "&eJetPack"
Item_Type: 288
Item_Lore: ""
Sounds_Acquired: ENTITY_ENDERDRAGON_FLAP-1-2-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: -6
Projectile_Amount: 0
Projectile_Type: arrow
Projectile_Speed: 15
Delay_Between_Shots: 0
Sounds_Shoot: ENTITY_ENDERDRAGON_FLAP-1-2-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 200
Reload_Duration: 55
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0
Particles:
Enable: true
Particle_Player_Shoot: ENTITY_ENDERDRAGON_FLAP-1-2-0
Shrapnel:
Enable: false
Block_Type: 77
Amount: 1
Speed: 1
Explosions:
Enable: false
Knockback: 0
Damage_Multiplier: 0
Explosion_No_Grief: false
Explosion_Radius: 0
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
defaultWeapons.yml for 1.9/1.10 (updated sound references)
Checked it twice for errors in console. I had a couple minor typos but I believe I caught them and these should all be perfect.
All files are otherwise unchanged from the default ones generated by CrackShot v0.98.5
defaultExplosives.yml for 1.9/1.10 (updated sound references)
CocoPops:
Item_Information:
Item_Name: "&eCocoPops"
Item_Type: 351~3
Item_Lore: "&eA cluster bomb that releases|&e10 bomblets upon detonation."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~3
Projectile_Speed: 12
Sounds_Projectile: ENTITY_GENERIC_EAT-2-1-28,ENTITY_GENERIC_EAT-2-1-32,ENTITY_GENERIC_EAT-2-1-36
Sounds_Shoot: ITEM_FLINTANDSTEEL_USE-2-0-0
Cluster_Bombs:
Enable: true
Bomblet_Type: 362
Delay_Before_Split: 40
Number_Of_Splits: 1
Number_Of_Bomblets: 10
Speed_Of_Bomblets: 8
Delay_Before_Detonation: 40
Detonation_Delay_Variation: 10
Particle_Release: BLOCK_BREAK-127
Sounds_Release: ENTITY_PLAYER_BURP-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 25
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENTITY_ITEM_PICKUP-2-1-0
Extras:
One_Time_Use: true
Trinket:
Item_Information:
Item_Name: "&eTrinket"
Item_Type: 264
Item_Lore: "&eLeft-click to set the owner.|&eExplodes when:|&e- picked up|&e- shot out of a dispenser|&e- a chest containing this item is opened|&e- placed in an item frame, and nearby|&e ...pressure plates are stepped on.|&e&oOwners cannot trigger their own traps."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Explosive_Devices:
Enable: true
Device_Type: trap
Device_Info: true-true-true-false-false
Sounds_Deploy: ENTITY_ITEM_PICKUP-2-0-0
Message_Trigger_Placer: "&e<victim> has triggered your booby trap!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s booby trap!"
Sounds_Trigger: ENTITY_SHEEP_AMBIENT-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 50
Explosion_No_Grief: true
Enable_Owner_Immunity: true
Explosion_Radius: 5
Explosion_Potion_Effect: POISON-100-2,HUNGER-100-2
Explosion_Delay: 10
Sounds_Explode: ENTITY_WITHER_SHOOT-2-2-0
Putty:
Item_Information:
Item_Name: "&ePutty"
Item_Type: 404
Item_Lore: "&eRemote explosives.|&eRight click to throw.|&eLeft click to detonate."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: itembomb
Device_Info: 2,10,159,159~14
Sounds_Deploy: ENTITY_ARROW_SHOOT-1-0-0
Sounds_Alert_Placer: UI_BUTTON_CLICK-1-1-0
Sounds_Trigger: ENTITY_SHEEP_SHEAR-1-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Explosion_Delay: 16
Sounds_Explode: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0
C4:
Item_Information:
Item_Name: "&eC4"
Item_Type: 69
Item_Lore: "&eRemote explosives.|&eRight click to place.|&eLeft click to detonate."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
# Ammo:
# Enable: true
# Ammo_Item_ID: 46
# Take_Ammo_Per_Shot: true
Explosive_Devices:
Enable: true
Device_Type: remote
Device_Info: 2-1A-TheStabbyBunny
Sounds_Deploy: ENTITY_CHICKEN_EGG-1-1-0
Message_Disarm: "&eYou have disarmed an explosive device."
Message_Trigger_Placer: "&e<victim> has set off your C4!"
Message_Trigger_Victim: "&eYou have set off <shooter>'s C4!"
Sounds_Alert_Placer: UI_BUTTON_CLICK-1-1-0
Sounds_Trigger: ENTITY_SHEEP_SHEAR-1-1-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 6
Explosion_Delay: 16
Sounds_Explode: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-2-0-0
# Extras:
# One_Time_Use: true
Airstrike:
Item_Information:
Item_Name: "&eHarrier Strike"
Item_Type: 76
Item_Lore: "&eCalls in an airstrike at the|&eposition of the thrown flare."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: flare
Projectile_Subtype: 76
Projectile_Speed: 10
Sounds_Shoot: ITEM_FLINTANDSTEEL_USE-2-0-0,BLOCK_FIRE_EXTINGUISH-2-0-0
Airstrikes:
Enable: true
Flare_Activation_Delay: 60
Particle_Call_Airstrike: lightning
Message_Call_Airstrike: "&eFriendly airstrike on the way."
Block_Type: 85
Area: 4
Distance_Between_Bombs: 4
Height_Dropped: 90
Vertical_Variation: 10
Horizontal_Variation: 10
Multiple_Strikes:
Enable: true
Number_Of_Strikes: 3
Delay_Between_Strikes: 20
Sounds_Airstrike: ENTITY_ENDERMEN_STARE-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENTITY_ENDERDRAGON_HURT-2-2-0
Extras:
One_Time_Use: true
Grenade:
Item_Information:
Item_Name: "&eFrag Grenade"
Item_Type: 402
Item_Lore: "&eExplodes three seconds after launch."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 46
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 60
Extras:
One_Time_Use: true
Flashbang:
Item_Information:
Item_Name: "&eFlashbang"
Item_Type: 351~8
Item_Lore: "&eDisorientates the target upon detonation."
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~8
Projectile_Speed: 10
Sounds_Shoot: ENTITY_ARROW_SHOOT-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: true
Explosion_Radius: 6
Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1
Explosion_Delay: 20
Sounds_Victim: ENTITY_PLAYER_LEVELUP-1-0-0
Sounds_Explode: BLOCK_ANVIL_LAND-2-1-0
Extras:
One_Time_Use: true
Toaster:
Item_Information:
Item_Name: "&eToaster"
Item_Type: 343
Item_Lore: "&eAnti-personnel mine.|&eTriggers a fiery explosion when:|&e- walked into by mobs or players|&e- struck with fists or items|&e- shot by projectiles"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: landmine
Device_Info: 46,MINECART
Sounds_Deploy: ENTITY_EXPERIENCE_ORB_PICKUP-2-2-0
Message_Trigger_Placer: "&e<victim> has triggered your mine!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s mine!"
Sounds_Trigger: ENTITY_ITEM_BREAK-2-1-0,ENTITY_ZOMBIE_VILLAGER_CONVERTED-2-2-0
Explosions:
Enable: true
Ignite_Victims: 120
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 16
Sounds_Explode: BLOCK_FIRE_AMBIENT-2-0-0,ENTITY_ZOMBIE_ATTACK_IRON_DOOR-2-0-0
Extras:
One_Time_Use: true
defaultAttachments.yml for 1.9/1.10 (updated sound references)
M320:
Item_Information:
Attachments:
Type: accessory
Toggle_Delay: 5
Sounds_Toggle: BLOCK_NOTE_HAT-1-2-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 20
Projectile_Damage: 1
Sounds_Shoot: ENTITY_GENERIC_EXPLODE-1-2-0
Sneak:
Enable: true
No_Recoil: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 45
Sounds_Reloading: BLOCK_PISTON_EXTEND-1-1-10,ENTITY_SKELETON_STEP-1-0-20,BLOCK_PISTON_CONTRACT-1-1-35
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-24
Explosions:
Enable: true
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 5
On_Impact_With_Anything: true
Projectile_Activation_Time: 5
Sounds_Shooter: ENTITY_ARROW_SHOOT-2-2-0
Tactical_Knife:
Item_Information:
Item_Name: "&eTactical Knife"
Item_Type: 288
Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
Melee_Mode: true
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-0-0
Hidden_From_List: true
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 20
Projectile_Damage: 40
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-0-0,ENTITY_SLIME_JUMP-1-1-1
general.yml for 1.9/1.10 (updated for sound references)
#Visit the Complete Guide to CrackShot for information on everything in the configuration.
#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot
#Use this node to completely disable CrackShot in certain worlds. Example usage:
#
#Disabled_Worlds:
# - world_nether
# - world_the_end
# - world_foldername
#
#"Disabled_Worlds: []" means the list is empty. Change it to "Disabled_Worlds:" before listing worlds.
#Remember not to use any tabs. The spacing must also be correct.
Disabled_Worlds: []
#Use this module to limit the amount of weapons a player can have in the hot bar.
#If the specified amount is exceeded, the weapon cannot be used. Example usage:
#
#Inventory_Control:
# Group_Primary:
# Limit: 2
# Group_BlaBlaBla:
# Limit: 2
# Whatever_Name_You_Want:
# Limit: 2
#
#You can create as many groups as you want. Messages and sounds are optional.
#Enforce these limits using the Inventory_Control node in the weapon's Item_Information module.
#The example below is used for the default weapon Bazooka.
Inventory_Control:
Group_Bazookas:
Limit: 1
Message_Exceeded: "&e[IC] &bYou cannot have more than one Bazooka in the hot bar!"
Sounds_Exceeded: BLOCK_LAVA_POP-1-1-0
#A merged reload refers to the act of reloading multiple weapons in the same slot.
#Set "Disable" to true if you wish to prevent players from doing this.
#Messages and sounds are optional.
Merged_Reload:
Disable: false
Message_Denied: "&eYou cannot reload slots that contain more than one weapon!"
Sounds_Denied: ENTITY_VILLAGER_NO-1-1-0
Please update to 1.9
adfsfgs
d
Can I somehow use my own sounds that have different names, in different folders, or do I have to modify existing soundfiles?
Can someone help me with config? I really stink.... pls!
Gauss:
Item_Information:
Item_Name: "&eGauss Shotgun"
Item_Type: 417
Item_Lore: "&eAdvanced
pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to
Zombies."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration:
10
Sounds_Reloading: IRONGOLEM_THROW-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: PISTON_EXTEND-1-2-0
Sound_Close: PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
GoldRifle:
Item_Information:
Item_Name: "&6Gold Rifle"
Item_Type: 418 Item_Lore:"&eDeals
crits with a 33% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25
seconds."
Attachments:
Type: main
Info: "M320"
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 20
Recoil_Amount:1
Projectile_Amount 1
Projectile_Type: egg
Projectile_Speed: 35
Projectile_Damage:10 Bullet_Spread:0.5
Sounds_Shoot: GLASS-1-2-0,PISTON_EXTEND-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread:0.2
Reload:
Enable: true
Reload_Amount: 14
Reload_Duration: 40
Sounds_Reloading: PISTON_EXTEND-1-2-0,PISTON_RETRACT-1-1-14,DOOR_OPEN-1-2-
16,FIRE_IGNITE-1-1-26,GLASS-1-4-0,DOOR_CLOSE-1-2-28
Firearm_Action:
Type: slide
Close_Duration: 8
Sound_Close: CLICK-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-41
Particle_Critical: BLOCK_BREAK-41 Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Critical_Hits:
Enable: true
Bonus_Damage: 10 Chance:
33 Sounds_Shooter: ORB_PICKUP-1-2-0
Deagle:
Item_Information:
Item_Name: "&eDesert Eagle"
Item_Type: 417
Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor
bonus backstab damage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 1
Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount:
7
Reload_Duration: 40
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-
4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Bazooka:
Item_Information:
Item_Name: "&eBazooka"
Item_Type: 417
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to
rocket-jump.|&eNegates fall damage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Inventory_Control:
Group_Bazookas
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 55
Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: true
Block_Type: 77
Amount: 14
Speed: 7
Explosions:
Enable: true
Knockback: 5
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 6
Sounds_Shooter: SHOOT_ARROW-1-2-0
Python:
Item_Information:
Item_Name: "&ePython &l/&e Knife"
Item_Type: 417
Item_Lore: "&eRevolver with
high power.|&eLeft click to melee enemies|&ewith the tactical knife."
Melee_Attachment: Tactical_Knife
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 0.5
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 35
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: DOOR_OPEN-
1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Riotshield:
Item_Information:
Item_Name: "&eRiot
Shield"
Item_Type: 267
Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and
ranged attacks.|&eIneffective against attacks from behind."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Riot_Shield:
Enable: true
Durability_Loss_Per_Hit: 10
Sounds_Blocked:
GLASS-2-2-0
Sounds_Break: ITEM_BREAK-2-1-0
Olympia:
Item_Information:
Item_Name: "&eOlympia"
Item_Type: 417
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer
ranges.|&eFires incendiary ammo."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Flames: true
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
Sneak:
Enable: true
No_Recoil:
true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: NOTE_STICKS-1-1-
0,NOTE_SNARE_DRUM-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Hunting:
Item_Information:
Item_Name: "&eHunting Rifle"
Item_Type: 417
Item_Lore: "&eBolt-
action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
Reload:
Enable:
true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: NOTE_STICKS-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: NOTE_STICKS-1-0-
0,PISTON_RETRACT-1-2-2
Sound_Close: PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage:
12
Sounds_Shooter: NOTE_PLING-1-2-0
Sounds_Victim: HURT-1-1-0
Abilities:
Reset_Hit_Cooldown:
true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Type95:
Item_Information:
Item_Name: "&eType 95"
Item_Type: 417
Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast
Tears are required for reloads."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
SignShops:
Enable: true
Price: 266-10
Sign_Gun_ID: 95
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 7
Recoil_Amount: 1
Projectile_Amount:
1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 2
Ammo:
Enable: true
Ammo_Item_ID: 370
Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
Reload:
Enable: true
Reload_Amount: 30
Take_Ammo_On_Reload: true
Reload_Duration: 40
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-
6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration:
10
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
AK-47:
Item_Information:
Item_Name: "&eAK-47"
Item_Type: 417
Item_Lore: "&eFully automatic with high
power.|&eEffective at medium range.|&eControls are inverted."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions:
true
Delay_Between_Shots: 4
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type:
snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot:
IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 2
Delay_Between_Shots_In_Burst: 3
Reload:
Enable: true
Reload_Amount: 30
Reload_Duration: 40
Sounds_Out_Of_Ammo:
ITEM_BREAK-1-1-0
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-
37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown:
true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
More Tag Suggestions:
In the Potion_Effects section, add a activator called damaged
Potion_Effects:
Enable: True
Actavation: damaged
Potion_Effect: INVISIBILITY-10-1
Basically, when the player is hit with any sort of damage, he becomes invisible.
i made a YOUTUBE TUTORIAL for this video i hope you watch it and enjoy! Please hit the like and subscribe button if you think it really helped you. LINK: https://www.youtube.com/watch?v=JFvIYjFCe7I
will this harm my computer if i download it
I've done a CrackShotKit plugin, i can customize it for few money (very few, just 1$).
The preview is here: http://www.spigotmc.org/resources/crackshotkit.2601/
Suggestions:
Sniper: Ability to add a required time before being able to do headshots Ex Tag:
Zoom_Minimal_Time: 0.8
Required 0.8 seconds before headshots register
All Guns: Ability to summon mobs upon killing a mob/player Ex Tag:
Death_Summon: summon {victim} ArmorStand
*Would add gold armor to look like a gold body statue kill, but too lazy*
All Guns: Ability to add particle effects Ex Tag:
Particle_Shoot: enderpearl-10-0.01
Creates enderpearl particles wherever the bullet is shot with a 10 power *more particles spawned per tick/second*
Custom Made Weapon: Ability to heal players *without chat spam* Ex Tag:
Weapon_Heals_Player: true-{victim}
A ability that activates when they have a specific condition i.e on fire
Crit_Aftereffect: BURN
Bonus_Damage: 90
Does 90 crit damage if player is on fire, default damage is what the gun was already given.
is there a way to run commands through command blocks? (i.e. /shot get hunting or /minecraft:execute @p ~ ~ ~ /shot get hunting) im trying to make a placefor players to buy guns.
Hey,
just wanted to ask if you could possibly include a method for modifying weapons in the API.
It should basically make one weapon with the parts of multiple others.
For example If I'd like to make a modified "weapon1" with the scope section of "weapon2" and the explosion section of "weapon3", the method could be something like this:
newModifiedWeapon(String weaponToModify, HashMap<String, String>)
So the code for making one would look like this:
HashMap<String, String> modifiedParts = new HashMap<String, String>();
modifiedParts.put("weapon2", "scope"); //Add scope of weapon2
modifiedParts.put("weapon3", "explosion"); //Add explosion of weapon3
CSUtility.newModifiedWeapon("weapon1", modifiedParts);
I'd greatly appreciate if you'd include it ;)
- Mike_x1
cuz i wnt to put the guns in a kit