ConstructionSites 1.4
What's new
• IMPORTANT: You must use WorldEdit 6.0 or higher for ConstructionSites to work.
• You no longer need WorldGuard for this to work! Hooray!
• ConstructionSites now supports all (okay, most) protection plugins. If you are not allowed to break a block at a location, you cannot build a ConstructionSite there. Neat, huh?
• You can now scan and add sites with the /con(struct) menu.
• You will no longer get a Filename Exception error.
• Made some performance optimizations.
• The scan glass will now display nice, neat blocks rather than weird rectangular walls with edges jutting out of them.
• Fixed some text issues, and made some other neat-'n'-tidy fixes, including but not limited to:
- - Fixed issue: The text when you build at a location told you what your advance was inversely, dividing the cost by the decimal variable rather than multiplying.
- - Fixed issue: When you scan a location, the "result" message had some redundant/ungrammar-y phrasing.
- - Fixed some other issues that I forgot about. Don't worry!
Please report all bugs as per usual.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects