CompoundV

Superpowers inspired by The Boys, served by the bottle. Drink experimental serums and try to keep your ability alive. -> Compound V Plugin

File Details

CompoundV-1.1.0.jar

  • R
  • May 26, 2026
  • 355.84 KB
  • 22
  • 1.21.11+20

File Name

CompoundV-1.1.0.jar

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.3-Snapshot
  • 1.20.5-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

New Abilities (Compound V):

  • Jumper — Jump Boost V on demand, brief fall damage immunity
  • Shockwave — 10-block pressure wave, critical hits trigger mini shockwaves
  • The Worm — permanent Haste, Night Vision toggle, baseline resistance
  • Flash Light — 15-block blindness burst + short light beam attack
  • FireSonic — fire melee pressure + short fire beam
  • Toxic Cloud — poison immunity, poison gas cloud, short-range poison vomit
  • The Countess — fireballs, fire double jump, burn melee, fire resistance
  • The Warrior — strength/resistance, extra hearts, regeneration, double jump, small fall-impact shockwave
  • The Headpopper — targeted countdown + heavy damage (cancels if sneak released)
  • SpiderWeaver — web projectile, cobweb trap, wall climbing
  • The Detonator — large self-centered explosion, self-damage protection, fire melee, every-third-hit explosive strikes

New Abilities (V One):

  • Sonic Boom — electric flight, Sonic Beam (Warden-style), Sonic Ring, explosive landing
  • SizeChanger (Upgrade) — stronger V One variant of the CV ability
  • Teleporter (Upgrade) — stronger V One variant of the CV ability
  • Stormstrike — Stormfront-style, lightning beam, electric jump-start particles, 4x lightning strikes
  • Heal Angel — healing melee, mob command behavior, passive strength/resistance/regeneration
  • Submarine — stronger underwater combat, extended sonar, improved riptide dash

Heat Vision — Rework:

  • Stages I–IV as separately rollable tiers (colors: blue → green → orange → red)
  • Overheat system: max use duration + cooldown per variant
  • Heat Vision cooks raw mob drops and clears vegetation
  • Patriot / Patriot V One receive adjusted particle densities and individual timings

Crafting & Brewing:

  • Workbench-based crafting chain for all serums (Temp V, Compound V, V One, Anti V, V-Null Virus)
  • V-Null Virus as a new potion type including splash and lingering forms
  • Potion stacking rules (Temp V extendable, CV activates after Temp V, CV can upgrade to V One)
  • Temp V overdose logic: 5th dose within the reuse window is lethal
  • Side effects now apply immediately on drink instead of waiting for Temp V expiry

Misc / QoL:

  • /cv tutorial (/cv guide, /cv book) — in-game handbook with crafting chains, ability notes and side-effect overview
  • Update Checker service added
  • Languages — ES, FR, HI, RU added alongside existing DE/EN
  • Flight ability now correctly restored after gamemode changes
  • XRay/Sonar/Patriot Radar reverted to stable global Glowing effect
  • Ghost Mode: 5s toggle cooldown, fire resistance, Heat Vision immunity, mob targeting cleanup
  • Various balance adjustments to The Veteran (beam damage, knockback, PvE vs. PvP split)

see more at: https://github.com/ThomasUgh/CompoundV/releases