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ClockSign

Create signs that show the time of your world(s), or real-life timezones

File Details

v1.6

  • R
  • Jan 8, 2016
  • 60.46 KB
  • 863
  • 1.8.1+1

File Name

ClockSign_v1.6-1.8.8.jar

Supported Versions

  • 1.8.1
  • 1.8

v1.6

  • New command aliases: '/cs', '/clock'.
  • Added possibility to change some of the messages for the plugin & the prefix for some of the messages, for translation or for other things, such as personalisation. These messages are defined in a seperate file. To get to know how to configure them, go to the Messages for information.
  • Fixed error when command is used in server console. The commands and its subcommands are now usable in console.
  • Added feature to send messages to console and/or all online operators when a player creates a clock. For information about this, go to the Configuration Page.
  • Added feature to send messages to console and/or all online operators when a player is denied for placing a clock due to no permission. For information about this, go to the Configuration Page.
  • Changed time display update interval to 16.6 ticks instead of 20, since in gametime one minute passes in 16.6 ticks, not 20.
  • Updated 'reload' subcommand: now also reloads messages.yml file.
  • Added a useless, but fun feature: when the subcommands 'save', 'load' or 'reload' are successfully executed, the 'Level up' sound effect will play. If it fails to do so, it will play an explode sound effect. If any of you really want it, I can make it possible to enable or disable this in the next update.
  • A messages is sent when a player creates a clock successfully.
  • Cleaned up the source code (doesn't change any of the features of the plugin, I just made the code look more easy to read for me).

Know errors/bugs:

  • [playerclock] clocks are not functioning yet. Do not use them!
  • When a player is denied creating a clock, the message of 'createToPlayer' will be sent anyways. Will be fixed in next update.