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ChunkSpawnerLimiter

Enforces mob limits per chunk on mob spawners.
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3.0.4

File nameChunkSpawnerLimiter.jar
Uploaded
Nov 30, 2014
Downloads
5.5K
Size
26.3 KB
File ID
835935
Type
B
Beta
Supported game versions
  • CB 1.7.9-R0.1

What's new

3.0.4

  • Fixed 'excluded-worlds' config not working due to plugin looking for 'excludedWorlds' list.

3.0.3

  • Fixed reported memory leak due to chunk unload event not firing.

3.0.2

  • Compiled for CB 1.7.9 R0.1
  • Added NPC (villager) and OTHER (any other type of entity) to the config entities.

3.0.1

  • Added options to choose what spawn reasons to cull on.

3.0.0

  • Rewrite of the plugin, config has also changed.
  • Added culling chunk upon chunk load.
  • Added culling chunk upon chunk unload.
  • Added culling chunk periodically if loaded.
  • Added notifying players in chunk when it's culled.

2.10.0

  • Following changes contributed by crussell52.
  • Built with 1.5.1-R0.2
  • Implemented ability to limit by mob group
    • (ANIMAL, WATER_MOB, MONSTER, AMBIENT)
  • Implemented "removeOldest" config.
    • On by Default
    • If off, new spawn is blocked.
  • Implemented more effective means of counting mobs in chunks.
    • Each relevant chunk only checked once now.
    • If "removeOldest" is off, then count is stopped as soon as limit is detected.

* Since the version 3 rewrite, you'll need to redo your config and there may be new bugs.
* NPC (villager) defaults to 50 if it's not in your 'entities' list config.
* OTHER (everything else) defaults to 500 if it's not in your 'entities' list config.

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