
The plugin is not going to be continued on it's own, you'll find a rewritten and much better version in
Chaintrain is a plugin to chain or arrest players. Basicially it works like an Jail plugin, the player is no longer
able to move, hit, interact or build. In the newer Version a bounty or headhunting functionality was added. So players can set money on another players head.
IMPORTANT: The version 2.0 is just a dump developer version its not tested, please report bugs as a ticket. This version also is not very inspired, please tell me how you would change it for example standard messages, commands or permissions.
Note: I'm (G4meM0ment) student and need money to finish my driving license. So if you want I would add special features and ideas for you to the plugin for a little donation. PM me!
- configuable messages
- configuable chain-item
- chain costs an item (like use the strings to chain the player, and get it back when unchain the player)
- chain players via command (or all players)
- disable commands while chained
- chain with castingtime
- chain players over time
- set a bounty on players
- define if the player should be chained or killed
- minimal amount of money to set up an bounty
- spout features (Sound, Notifications)
- supported by CraftBukkituptoDate
- /chain <player> <time> | Use this to chain the player, without argument <player> to chain yourself, use the arg time to chain players over time
- /unchain <player> | Use this to free the chained player, without argument <player> to unchain yourself
- /chainall | Use this to chain every player on server, except of those who got [i]chaintrain.ignore[/i] permission
- /unchainall | Use this to unchain all players online (Note: chainall will also chain all players joining while chainall is active)
- /chaintrain reload | reloads config
- /chaintrain help | displays the help menu
- /chaintrain time | shows the time you have to wait until you're unchained
- /bounty add <player> <money> <type> | sets up an bounty on the players head with the amount of money as reward and the type how the player should be hunted (kill or chain).
- /bounty accept <player> | the hunter need to accept a bounty like this
- /bounty cancel <player> | to cancel a bounty you had accepted
- /bounty list (<page>) | list all bountys
- /bounty mylist (<page>) | list all bountys you accepted
- chaintrain.chain (Used to allow players to chain with rightclick)<</center>>
- chaintrain.command.chain (allow players to chain/unchain a player via command)
- chaintrain.command.chainall (allows a player to chain/unchain every player online)
- chaintrain.command.reload (allows you to use /chaintrain reload to reload config)
- chaintrain.command.chaintime (allows a player to use /chaintrain time)
- chaintrain.ignore (the player with this permission will be ignored by the command /chainall)
- chaintrain.admin (this allows you whole access to chaintrain)
- chaintrain.command.bounty (acces to all bounty commands)
- chaintrain.command.bounty.accept (allows a player to accept a bounty)
- chaintrain.command.bounty.cancel (to cancel bountys you already accepted)
- chaintrain.command.bounty.add (allows the player to set up bountys)
Thanks to ferrybig for helping me!
Originally by T4sk!
You can donate to G4meM0ment via paypal to the email juliandottermusch@gmx.de