CasinoCore

Advanced GUI Minigame System for Minecraft

File Details

CasinoCore-2.0.jar

  • R
  • May 31, 2026
  • 371.76 KB
  • 2
  • 1.21.11+11

File Name

CasinoCore-2.0.jar

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

🚀 Release Notes

⚠️ IMPORTANT MIGRATION REQUIRED

  • You must delete your previous configuration files after updating.
  • Old configs are incompatible with this version due to changes in blackjack assets and casino head textures.
  • Not updating configs will result in missing textures, broken UI elements, or incorrect game behavior.

🛠️ Fixed

  • Casino NPC spawning no longer depends on player view direction.
  • Slot machine placement now correctly snaps to block grid alignment.
  • Slot machines are restricted to valid surfaces only.
  • Prevented NPCs and slot machines from spawning inside blocks or under the world.
  • Reduced physics glitches causing entities to fall through terrain.
  • Maintained full compatibility with Citizens while aligning native spawn rules with shared safety logic.

🎰 Features

  • Ride the Bus game mode:

    • GUI-based flow
    • session management
    • command access
  • Native casino NPC system:

    • create / remove / manage NPCs in-world
    • stable lookup and lifecycle handling
  • Citizens integration:

    • NPC binding support
    • custom names
    • skin assignment
  • Blackjack update:

    • Updated dealer head textures
    • Updated card suit heads:
      • Hearts
      • Spades
      • Clubs
  • Admin tooling expansion:

    • bulk enable / disable controls
    • plugin reload command
    • game summary & diagnostics
  • Improved hub navigation:

    • cleaner return flow after exiting games
    • consistent UI exit handling
  • Full localization support across all bundled language files.


⚙️ Stability

  • Unified spawn safety rules across NPC and slot machine systems
  • Improved edge-case handling for world loading and entity initialization
  • Reduced desync between native and Citizens-based entity logic