Cannons 2.5.11
What's new
- Update for 1.17
- added support for cannons to be fired, cleaned and aimed simulatiously by looking for cannons in the vicinity
- added option to the cannon design to set a number of cannons which can be operated simultaneously
- added fuseBurnTimeRandomness to the projectiles to give it some variation for firing multiple cannons
- fixed error with block iterator for paper server
- added config option for aiming tool range
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

