Cannons v2.5.6
What's new
- fixed missing check for isImitatedFiringEnabled
- added option to autoload gunpowder from the inventory of the player when loading a projectile. It is not required to load gunpowder first (autoloadChargeWhenLoadingProjectile)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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