v2.3.1
What's new
v2.3.1:
- Fixed bug: if you had the inventory open when the gate's open/close state changed due to redstone (e.g. it became night and you had a daylight sensor hooked up), it wouldn't close. Now it checks when the inventory closes if it needs to close the gate.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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