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Explosive Projectiles

Exploding Projectiles - Rich Configuration - Safe!

File Details

1.0.7

  • R
  • Aug 30, 2025
  • 22.18 KB
  • 23
  • 1.21.8+25

File Name

BombasticProjectiles-1.0.7.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17
  • 1.16

# The Overhaul
1.0.7 is a complete overhaul to the codebase and with a plethora of new features and better protections.

With a codebase reduction of roughly 50%. Bug fixing and porting will be much easier.

### It is also OPEN SOURCE now.

## Supported
- 1.16.5 ~ 1.21.x
- 1.12.2

## Additions:
- You can set what worlds disable explosive projectiles.
- You can toggle if named mobs should get hurt.
- You can set entities and blocks you want to protect.
- You can toggle if exploded blocks drop.

## Changes:
- BreakBlock has been split into Player/Mob.
- Tridents will now get deleted if the shooter is in Creative.
- Consecutive explosions will occur for every projectile except Arrows, Tridents, and Enderpearls.
- Removed Kyori Dependency
- Verbose is no longer spammy. Straight to the point on key things.

## Fixes:
- The 1.21.x version is correctly on the 1.21 API instead of 1.21.4
- Consecutive explosions would not occur until the current projectile landed.
- Chance of arrow getting deleted after bouncing of player.
- Chance of arrow getting deleted despite BlockBreak being off.
- Various Verbose corrections.

## NOTE:
- To prevent explosive damage from Mobs and Players in Worldguard regions, set **other-explosions** to false in your region.
- If consecutive explosions become an issue for larger servers, I will add a toggle but I see no reason too right now.