Combat in minecraft has always been little more then -who can click the fastest- so I'm bringing an end to click spamming with BetterCombat. With this plugin your sword or fists have to "recharge" after every hit. Also hits that aren't fully charged will not damage a player that is blocking at all.
These tweaks to combat seem very simple but they have a huge effect to the gameplay. Click spamming is no longer the best way to win a fight and blocking finally has a use.
Features
Configurable time for weapons to charge
When not fully charged the amount of damage is equal to the percentage charged
When not fully charged attacks can be blocked
Works for all non-ranged weapons (including fists)
More powerful attacks to compensate slower hitting
Config
Chargetime:20# time it takes for your weapon to fully charge, 1 = 1/10th of a second so default is 2 secondsDamagemodifier:1.8# 1.0 = default damageRechargeeffect:STEP_SOUND.8# Plays effect STEP_SOUND with data value 8. Full list of effects on http://jd.bukkit.org/apidocs/org/bukkit/Effect.htmlPlayeffectforeveryone:falseOnlyaffectplayers:falseHealthbardisplay:false# Healthbar display is best used with a plugin like http://dev.bukkit.org/server-mods/classichunger/
Commands
None
Permissions
none
Changelog
v0.5:
- Option to show the weapon charge in the health bar (renders food useless unless combined with an instant-heath plugin !)
v0.4:
- Option to only affect damaging players
v0.3:
- Customisable recharge effect
- Option to have the recharge effect visible for everyone