Backbone V1.3.1
What's new
Bug fixes
-> Fixed critical NBT data loss for offline player inventories (added automatic read-only protection and item metadata extraction)
-> Fixed item stack deletion in inventory GUIs (clicking armor placeholders now deducts exactly 1 item instead of the full stack)
-> Prevented items from being shift-clicked into preview and separator slots (41–53) when main inventory storage is full
-> Added missing 'backbone.gamemode.others' permission check across all gamemode commands
-> Fixed argument parsing conflict for multi-word self prefixes in '/setprefix'
-> Closed information leak in '/speed' revealing staff vanish and online status to unauthorized players
-> Fixed AutoMod false positives on harmless words like 'Minuten' using word boundary assertions and a safe-word whitelist
-> Fixed cascading repetition of old sanctions on intermediate unconfigured AutoMod strike thresholds
-> Fixed strike counter not being reset upon manual unmute ('/unmute')
-> Fixed unformatted raw '{automod_prefix}' placeholder in private messages sent by muted players
-> Fixed server exception when running time commands ('/day', '/night', etc.) from console in worlds without a world clock (Nether & End) on Paper 26.3
-> Fixed non-OP staff members being locked out during maintenance mode by adding Vault and offline permission checks
-> Fixed server lag caused by synchronous Mojang API requests in '/skull' (textures now resolve asynchronously)
-> Added missing module commands to CommandRegistryManager and added enabled-checks to all economy commands
Improvements & Optimizations
-> Drastically reduced scoreboard tick overhead with lazy placeholder evaluation
-> Added a 15-second TTL cache for total currency in circulation to eliminate repetitive disk I/O and CPU usage
All Relations
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- Embedded Library
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- Required Dependency
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