AutoRepair v2.10
What's new
- Added new command alias: '/ar'
- Item recipes can now use '<item-data-id>' instead of ITEM_NAME. This should allow compatibility with weapon and item mods that add custom items. (This aspect of this feature is untested; if anyone would like to test it, i would appreciate it). Please note that <item-data-id> can NOT be used to specify the items that are used for cost.
- Relevant to the above item: I introduced an abuse prevention measure that prevents items that have a MaxDurability of 0 (read: anything that can't logically be repaired) from being put into the recipe database, and thus they cannot be repaired.
- Fixed bug where repairing with an anvil would grant 100 xp.
- Fixed bug where a warning resulting from a failed repair when adjust-for-cost was enabled would result in the cost reported being cost*(adjust^2) instead of just cost*adjust.
- None known.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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