Features
- Repairs your tools, weapons and armour
- Repairs can either be free, cost items, cost via economy, cost xp, or any combination thereof; these can vary on a per-item basis, depending on configuration settings.
- Repairs can be triggered manually or automatically
- Automatic repairs are triggered just before an item breaks
- Works on enchanted items too, this can be disabled via config options; has ability to have different prices for enchanted and non-enchanted items!
- Permissions support through PermissionsBukkit (may work, but not tested with, other Permissions systems)
- Economy support through Vault
- Repairs can be set to have varying cost depending on how damaged the item is
- Repair anvils can be constructed to force repairs to occur at a certain location.
- Added configurable sets of items that are attached to specific permission nodes, allowing admins to select which groups of users should be able to repair specific items or sets of items.
- Per-player disabling via command is now supported.
This is upgraded version of version 2.16 by_ForgeUser8658103 and _ForgeUser1242536.
It may not work at first i never did any codings but im gonna repair it when its published